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This fixes bug #28757, though does not yet address the issue that fences aren't
always emitted.
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we need to change it to support composite types
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magic.
Flush means flush, i.e., all previous operations should be visible from
other contexts.
This does not imply unswizzling tiles, since unswizzling should be done on
a needed basis for any context.
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Avoids crashing when fence is NULL (LP_NUM_THREADS=0) and leaking when
it is not.
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OpenGL occlusion queries work now. The Mesa demos, glean test and piglit
tests all pass. A few enhancements are possible in the future. -Brian
Signed-off-by: Brian Paul <brianp@vmware.com>
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