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path: root/src/gallium/drivers/llvmpipe/lp_rast.c
AgeCommit message (Expand)Author
2010-03-13llvmpipe: Don't use texture transfer internally.José Fonseca
2010-03-05llvmpipe: add pipe_thread_wait() callsBrian Paul
2010-03-02llvmpipe: remove some ifdefsKeith Whitwell
2010-03-02llvmpipe: reorganize transfer usageKeith Whitwell
2010-02-24llvmpipe: clean up rasterization threads upon context destructionBrian Paul
2010-02-24llvmpipe: more lp_rasterizer_task parameter passingBrian Paul
2010-02-24llvmpipe: pass fewer parameters to rasterization functionsBrian Paul
2010-02-23llvmpipe: added assertions to verify that scene is emptyBrian Paul
2010-02-10llvmpipe: Leave depth buffer in swizzled format.José Fonseca
2010-02-08llvmpipe: added counters for color tile clear, load, storeBrian Paul
2010-02-08llvmpipe: export the tgsi translation code to a common layerZack Rusin
2010-02-05llvmpipe: Disable multithreading on windows.José Fonseca
2010-02-05Merge remote branch 'origin/lp-binning'José Fonseca
2010-01-20llvmpipe: remove tile clipping codeBrian Paul
2010-01-19llvmpipe: asst. task-related clean-upsBrian Paul
2010-01-19llvmpipe: remove unneeded DEBUG checks, use step varBrian Paul
2010-01-18llvmpipe: added show_tiles and show_subtiles debug optionsBrian Paul
2010-01-17llvmpipe: use new u_ringbuffer for scene queueKeith Whitwell
2010-01-15llvmpipe: generate two shader varients, one omits triangle in/out testingBrian Paul
2010-01-13llvmpipe: use one loop in lp_rast_clear_zstencil()Brian Paul
2010-01-13llvmpipe: optimize lp_rast_clear_color() for non-gray colorsBrian Paul
2010-01-13llvmpipe: add bin debuggerKeith Whitwell
2010-01-13llvmpipe: implement lp_rast_load_zstencilKeith Whitwell
2010-01-13llvmpipe: improve empty-bin test furtherKeith Whitwell
2010-01-13llvmpipe: improve empty-bin testKeith Whitwell
2010-01-13llvmpipe: quick hack to short-circuit empty binsKeith Whitwell
2010-01-10llvmpipe: initial mrt supportKeith Whitwell
2010-01-08Merge remote branch 'origin/master' into lp-binningJosé Fonseca
2010-01-06llvmpipe: remove dead codeKeith Whitwell
2009-12-17llvmpipe: replace INT_MIN/2 with INT_MINBrian Paul
2009-12-17llvmpipe: improve the in/out test a littleBrian Paul
2009-12-16llvmpipe: do final the pixel in/out triangle test in the fragment shaderBrian Paul
2009-12-15llvmpipe: tighten up an assertionBrian Paul
2009-12-13llvmpipe: rename bins to sceneKeith Whitwell
2009-12-11llvmpipe: added lp_rast_fence() bin functionBrian Paul
2009-12-11llvmpipe: added lp_rast_get_num_threads()Brian Paul
2009-12-11llvmpipe: implement lp_rast_load_color()Brian Paul
2009-12-11llvmpipe: checkpoint: more thread/queuing changesBrian Paul
2009-12-11llvmpipe: remove unused lp_rasterizer::fb fieldBrian Paul
2009-12-11llvmpipe: improve framebuffer/surface codeBrian Paul
2009-12-11llvmpipe: remove unused fb parameterBrian Paul
2009-12-11llvmpipe: minor comment fixBrian Paul
2009-12-10llvmpipe: checkpoint: use empty/full bin queuesBrian Paul
2009-12-09llvmpipe: added some debug/info codeBrian Paul
2009-12-09llvmpipe: use the empty_bins queue nowBrian Paul
2009-12-09llvmpipe: checkpoint: begin plugging in bin queue codeBrian Paul
2009-12-08llvmpipe: Use number of CPUs as default number of threads.José Fonseca
2009-12-07llvmpipe: remove some left-over debug codeBrian Paul
2009-12-07llvmpipe: implement threaded rasterizationBrian Paul
2009-12-07llvmpipe: repartition lp_rasterizer state for threadingBrian Paul