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path: root/src/gallium/drivers/llvmpipe/lp_rast.c
AgeCommit message (Expand)Author
2010-12-02gallium: support for array textures and related changesRoland Scheidegger
2010-11-30gallivm/llvmpipe: squash merge of the llvm-context branchBrian Paul
2010-11-02llvmpipe: guard against NULL task->query pointerKeith Whitwell
2010-10-15llvmpipe: slightly shrink the size of a binned triangleKeith Whitwell
2010-10-15llvmpipe: don't pass frontfacing as a floatKeith Whitwell
2010-10-15llvmpipe: reintroduce SET_STATE binner commandKeith Whitwell
2010-10-08llvmpipe: add rast_tri_4_16 for small lines and pointsKeith Whitwell
2010-10-06llvmpipe: Cleanup depth-stencil clears.José Fonseca
2010-09-12llvmpipe: introduce tri_3_4 for tiny trianglesKeith Whitwell
2010-09-07llvmpipe: rasterization debugging helpersKeith Whitwell
2010-09-07llvmpipe: use opcodes instead of function pointers in binsKeith Whitwell
2010-09-07llvmpipe: rearrange queriesKeith Whitwell
2010-09-07llvmpipe: enforce fixed memory limit on scenesKeith Whitwell
2010-09-07llvmpipe: clean up deferred zstencil clearsKeith Whitwell
2010-09-07llvmpipe: rework fences and queriesKeith Whitwell
2010-08-25llvmpipe: remove dead codeKeith Whitwell
2010-07-29llvmpipe: added some jit debug codeBrian Paul
2010-07-27llvmpipe: pass face+slice to llvmpipe_unswizzle_cbuf_tile()Brian Paul
2010-07-16llvmpipe: use single swizzled tileKeith Whitwell
2010-07-13llvmpipe: eliminate the set_state rasterizer commandKeith Whitwell
2010-07-13llvmpipe: pass mask into fragment shaderKeith Whitwell
2010-07-13llvmpipe: move fences from per-bin to per-threadKeith Whitwell
2010-06-30llvmpipe: use dummy tile when out of memoryBrian Paul
2010-06-25llvmpipe: fix comment typoBrian Paul
2010-06-03Merge branch 'gallium-newclear'Roland Scheidegger
2010-05-30llvmpipe: Remove unused framebuffer stuff from the rasterizer.José Fonseca
2010-05-30llvmpipe: Don't force a linear to tiled conversion after rasterization on deb...José Fonseca
2010-05-30llvmpipe: Pass the fs variant to the rasterizer.José Fonseca
2010-05-29llvmpipe: adapt to clear interface changesRoland Scheidegger
2010-05-06llvmpipe: implement occlusion queryQicheng Christopher Li
2010-04-28llvmpipe: fix scene queue memory leakBrian Paul
2010-04-27llvmipe: update commentsBrian Paul
2010-04-25llvmpipe: Replace tile_read/write with more descriptive swizzle/unswizzle verbs.José Fonseca
2010-04-24llvmpipe: Remove unnecessary header.Vinson Lee
2010-04-24llvmpipe: Move the determination of the number of threads to the screen.José Fonseca
2010-04-22llvmpipe: Portability fixes.José Fonseca
2010-04-20llvmpipe: whitespace fixBrian Paul
2010-04-19llvmpipe: fix rendering to 3D texturesBrian Paul
2010-04-16Merge the lp-surface-tiling branch into master.Brian Paul
2010-04-10Squashed commit of the following:Keith Whitwell
2010-03-31llvmpipe: Disable threads by default on embedded.José Fonseca
2010-03-25llvmpipe: disable an assertionBrian Paul
2010-03-24llvmpipe: call lp_fence_signal()Brian Paul
2010-03-18gallivm/llvmpipe: added lp_rast_shader_inputs::facing and pass throughBrian Paul
2010-03-18llvmpipe: defines for RAST_WHOLE, RAST_EDGE_TESTBrian Paul
2010-03-13llvmpipe: Don't use texture transfer internally.José Fonseca
2010-03-05llvmpipe: add pipe_thread_wait() callsBrian Paul
2010-03-02llvmpipe: remove some ifdefsKeith Whitwell
2010-03-02llvmpipe: reorganize transfer usageKeith Whitwell
2010-02-24llvmpipe: clean up rasterization threads upon context destructionBrian Paul