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android-x86-mesa.git
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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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llvmpipe
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lp_rast.c
Age
Commit message (
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Author
2009-10-22
llvmpipe: fix the worst of the depth regressions since switch to 4x4
Keith Whitwell
2009-10-21
llvmpipe: remove one of two definitions of TILESIZE
Keith Whitwell
2009-10-20
llvmpipe: pass mask as a linear encoding of the 4x4 block
Keith Whitwell
2009-10-20
llvmpipe: precalculate some offsets
Keith Whitwell
2009-10-19
llvmpipe: remove a leftover 8x2 usage
Keith Whitwell
2009-10-19
llvmpipe: calculate masks in format desired by shader
Keith Whitwell
2009-10-09
llvmpipe: Use framebuffer coords consistently.
José Fonseca
2009-10-09
llvmpipe: Undo debug override.
José Fonseca
2009-10-09
llvmpipe: properly clip tile writes
Keith Whitwell
2009-10-09
llvmpipe: Pass framebuffer coords to shader.
José Fonseca
2009-10-09
llvmpipe: correct binning maths for iterating over whole tiles
Keith Whitwell
2009-10-09
llvmpipe: Get jit_context/jit_function across the rasterizer.
José Fonseca
2009-10-09
llvmpipe: trivial/clear works
Keith Whitwell
2009-10-09
llvmpipe: more debug
Keith Whitwell
2009-10-09
llvmpipe: debug, crash fixes
Keith Whitwell
2009-10-09
llvmpipe: use union lp_cmd_rast_arg directly, rather than through a pointer
Keith Whitwell
2009-10-09
llvmpipe: Follow write_color/write_zstencil.
José Fonseca
2009-10-09
llvmpipe: calculate overall width and height, pass to rasterizer
Keith Whitwell
2009-10-08
llvmpipe: work on clears and coefficients
Keith Whitwell
2009-10-08
llvmpipe: Remove quad headers.
José Fonseca
2009-10-08
llvmpipe: Fix typo.
José Fonseca
2009-10-08
llvmpipe: Final adjustments to rasterizer methods.
José Fonseca
2009-10-08
llvmpipe: Complete more rasterizer methods..
José Fonseca
2009-10-08
llvmpipe: Implement some of the rasterizer functions.
José Fonseca
2009-10-08
llvmpipe: remove some old sampler support structs
Keith Whitwell
2009-10-08
llvmpipe: Fix up lp_rast_shade_quads.
José Fonseca
2009-10-08
llvmpipe: Update includes and copyright headers.
José Fonseca
2009-10-08
llvmpipe: Add the rast -> jit shader glue.
José Fonseca
2009-10-08
llvmpipe: more wipping
Keith Whitwell