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android-x86-mesa.git
envsa_r300
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r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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llvmpipe
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lp_rast.c
Age
Commit message (
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Author
2010-01-13
llvmpipe: add bin debugger
Keith Whitwell
2010-01-13
llvmpipe: implement lp_rast_load_zstencil
Keith Whitwell
2010-01-13
llvmpipe: improve empty-bin test further
Keith Whitwell
2010-01-13
llvmpipe: improve empty-bin test
Keith Whitwell
2010-01-13
llvmpipe: quick hack to short-circuit empty bins
Keith Whitwell
2010-01-10
llvmpipe: initial mrt support
Keith Whitwell
2010-01-08
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-06
llvmpipe: remove dead code
Keith Whitwell
2009-12-17
llvmpipe: replace INT_MIN/2 with INT_MIN
Brian Paul
2009-12-17
llvmpipe: improve the in/out test a little
Brian Paul
2009-12-16
llvmpipe: do final the pixel in/out triangle test in the fragment shader
Brian Paul
2009-12-15
llvmpipe: tighten up an assertion
Brian Paul
2009-12-13
llvmpipe: rename bins to scene
Keith Whitwell
2009-12-11
llvmpipe: added lp_rast_fence() bin function
Brian Paul
2009-12-11
llvmpipe: added lp_rast_get_num_threads()
Brian Paul
2009-12-11
llvmpipe: implement lp_rast_load_color()
Brian Paul
2009-12-11
llvmpipe: checkpoint: more thread/queuing changes
Brian Paul
2009-12-11
llvmpipe: remove unused lp_rasterizer::fb field
Brian Paul
2009-12-11
llvmpipe: improve framebuffer/surface code
Brian Paul
2009-12-11
llvmpipe: remove unused fb parameter
Brian Paul
2009-12-11
llvmpipe: minor comment fix
Brian Paul
2009-12-10
llvmpipe: checkpoint: use empty/full bin queues
Brian Paul
2009-12-09
llvmpipe: added some debug/info code
Brian Paul
2009-12-09
llvmpipe: use the empty_bins queue now
Brian Paul
2009-12-09
llvmpipe: checkpoint: begin plugging in bin queue code
Brian Paul
2009-12-08
llvmpipe: Use number of CPUs as default number of threads.
José Fonseca
2009-12-07
llvmpipe: remove some left-over debug code
Brian Paul
2009-12-07
llvmpipe: implement threaded rasterization
Brian Paul
2009-12-07
llvmpipe: repartition lp_rasterizer state for threading
Brian Paul
2009-12-07
llvmpipe: use bin iteration functions when rasterizing bins
Brian Paul
2009-12-04
llvmpipe: still more bin code reorganization
Brian Paul
2009-12-04
llvmpipe: reorganization of binning data structions and funtions
Brian Paul
2009-12-04
llvmpipe: move lp_rasterize_bin() into lp_rast.c
Brian Paul
2009-12-04
llvmpipe: use LP_DBG() macro everywhere
Brian Paul
2009-12-04
llvmpipe: bin state-change commands
Brian Paul
2009-12-03
llvmpipe: checkpoint some initial state binning code
Brian Paul
2009-12-03
llvmpipe: comments and a stub for lp_rast_set_state()
Brian Paul
2009-12-03
llvmpipe: quick & dirty implementation of lp_rast_store_zstencil()
Brian Paul
2009-12-02
llvmpipe: execute shaders on 4x4 blocks instead of 8x2
Brian Paul
2009-11-30
llvmpipe: add a bunch of comments
Brian Paul
2009-10-22
llvmpipe: fix the worst of the depth regressions since switch to 4x4
Keith Whitwell
2009-10-21
llvmpipe: remove one of two definitions of TILESIZE
Keith Whitwell
2009-10-20
llvmpipe: pass mask as a linear encoding of the 4x4 block
Keith Whitwell
2009-10-20
llvmpipe: precalculate some offsets
Keith Whitwell
2009-10-19
llvmpipe: remove a leftover 8x2 usage
Keith Whitwell
2009-10-19
llvmpipe: calculate masks in format desired by shader
Keith Whitwell
2009-10-09
llvmpipe: Use framebuffer coords consistently.
José Fonseca
2009-10-09
llvmpipe: Undo debug override.
José Fonseca
2009-10-09
llvmpipe: properly clip tile writes
Keith Whitwell
2009-10-09
llvmpipe: Pass framebuffer coords to shader.
José Fonseca
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