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android-x86-mesa.git
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Androïd/x86 port of Mesa drivers
Hugues Hiegel
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llvmpipe
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lp_rast.c
Age
Commit message (
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Author
2009-12-11
llvmpipe: added lp_rast_get_num_threads()
Brian Paul
2009-12-11
llvmpipe: implement lp_rast_load_color()
Brian Paul
2009-12-11
llvmpipe: checkpoint: more thread/queuing changes
Brian Paul
2009-12-11
llvmpipe: remove unused lp_rasterizer::fb field
Brian Paul
2009-12-11
llvmpipe: improve framebuffer/surface code
Brian Paul
2009-12-11
llvmpipe: remove unused fb parameter
Brian Paul
2009-12-11
llvmpipe: minor comment fix
Brian Paul
2009-12-10
llvmpipe: checkpoint: use empty/full bin queues
Brian Paul
2009-12-09
llvmpipe: added some debug/info code
Brian Paul
2009-12-09
llvmpipe: use the empty_bins queue now
Brian Paul
2009-12-09
llvmpipe: checkpoint: begin plugging in bin queue code
Brian Paul
2009-12-08
llvmpipe: Use number of CPUs as default number of threads.
José Fonseca
2009-12-07
llvmpipe: remove some left-over debug code
Brian Paul
2009-12-07
llvmpipe: implement threaded rasterization
Brian Paul
2009-12-07
llvmpipe: repartition lp_rasterizer state for threading
Brian Paul
2009-12-07
llvmpipe: use bin iteration functions when rasterizing bins
Brian Paul
2009-12-04
llvmpipe: still more bin code reorganization
Brian Paul
2009-12-04
llvmpipe: reorganization of binning data structions and funtions
Brian Paul
2009-12-04
llvmpipe: move lp_rasterize_bin() into lp_rast.c
Brian Paul
2009-12-04
llvmpipe: use LP_DBG() macro everywhere
Brian Paul
2009-12-04
llvmpipe: bin state-change commands
Brian Paul
2009-12-03
llvmpipe: checkpoint some initial state binning code
Brian Paul
2009-12-03
llvmpipe: comments and a stub for lp_rast_set_state()
Brian Paul
2009-12-03
llvmpipe: quick & dirty implementation of lp_rast_store_zstencil()
Brian Paul
2009-12-02
llvmpipe: execute shaders on 4x4 blocks instead of 8x2
Brian Paul
2009-11-30
llvmpipe: add a bunch of comments
Brian Paul
2009-10-22
llvmpipe: fix the worst of the depth regressions since switch to 4x4
Keith Whitwell
2009-10-21
llvmpipe: remove one of two definitions of TILESIZE
Keith Whitwell
2009-10-20
llvmpipe: pass mask as a linear encoding of the 4x4 block
Keith Whitwell
2009-10-20
llvmpipe: precalculate some offsets
Keith Whitwell
2009-10-19
llvmpipe: remove a leftover 8x2 usage
Keith Whitwell
2009-10-19
llvmpipe: calculate masks in format desired by shader
Keith Whitwell
2009-10-09
llvmpipe: Use framebuffer coords consistently.
José Fonseca
2009-10-09
llvmpipe: Undo debug override.
José Fonseca
2009-10-09
llvmpipe: properly clip tile writes
Keith Whitwell
2009-10-09
llvmpipe: Pass framebuffer coords to shader.
José Fonseca
2009-10-09
llvmpipe: correct binning maths for iterating over whole tiles
Keith Whitwell
2009-10-09
llvmpipe: Get jit_context/jit_function across the rasterizer.
José Fonseca
2009-10-09
llvmpipe: trivial/clear works
Keith Whitwell
2009-10-09
llvmpipe: more debug
Keith Whitwell
2009-10-09
llvmpipe: debug, crash fixes
Keith Whitwell
2009-10-09
llvmpipe: use union lp_cmd_rast_arg directly, rather than through a pointer
Keith Whitwell
2009-10-09
llvmpipe: Follow write_color/write_zstencil.
José Fonseca
2009-10-09
llvmpipe: calculate overall width and height, pass to rasterizer
Keith Whitwell
2009-10-08
llvmpipe: work on clears and coefficients
Keith Whitwell
2009-10-08
llvmpipe: Remove quad headers.
José Fonseca
2009-10-08
llvmpipe: Fix typo.
José Fonseca
2009-10-08
llvmpipe: Final adjustments to rasterizer methods.
José Fonseca
2009-10-08
llvmpipe: Complete more rasterizer methods..
José Fonseca
2009-10-08
llvmpipe: Implement some of the rasterizer functions.
José Fonseca
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