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path: root/src/gallium/drivers/llvmpipe/lp_rast.c
AgeCommit message (Expand)Author
2010-01-13llvmpipe: add bin debuggerKeith Whitwell
2010-01-13llvmpipe: implement lp_rast_load_zstencilKeith Whitwell
2010-01-13llvmpipe: improve empty-bin test furtherKeith Whitwell
2010-01-13llvmpipe: improve empty-bin testKeith Whitwell
2010-01-13llvmpipe: quick hack to short-circuit empty binsKeith Whitwell
2010-01-10llvmpipe: initial mrt supportKeith Whitwell
2010-01-08Merge remote branch 'origin/master' into lp-binningJosé Fonseca
2010-01-06llvmpipe: remove dead codeKeith Whitwell
2009-12-17llvmpipe: replace INT_MIN/2 with INT_MINBrian Paul
2009-12-17llvmpipe: improve the in/out test a littleBrian Paul
2009-12-16llvmpipe: do final the pixel in/out triangle test in the fragment shaderBrian Paul
2009-12-15llvmpipe: tighten up an assertionBrian Paul
2009-12-13llvmpipe: rename bins to sceneKeith Whitwell
2009-12-11llvmpipe: added lp_rast_fence() bin functionBrian Paul
2009-12-11llvmpipe: added lp_rast_get_num_threads()Brian Paul
2009-12-11llvmpipe: implement lp_rast_load_color()Brian Paul
2009-12-11llvmpipe: checkpoint: more thread/queuing changesBrian Paul
2009-12-11llvmpipe: remove unused lp_rasterizer::fb fieldBrian Paul
2009-12-11llvmpipe: improve framebuffer/surface codeBrian Paul
2009-12-11llvmpipe: remove unused fb parameterBrian Paul
2009-12-11llvmpipe: minor comment fixBrian Paul
2009-12-10llvmpipe: checkpoint: use empty/full bin queuesBrian Paul
2009-12-09llvmpipe: added some debug/info codeBrian Paul
2009-12-09llvmpipe: use the empty_bins queue nowBrian Paul
2009-12-09llvmpipe: checkpoint: begin plugging in bin queue codeBrian Paul
2009-12-08llvmpipe: Use number of CPUs as default number of threads.José Fonseca
2009-12-07llvmpipe: remove some left-over debug codeBrian Paul
2009-12-07llvmpipe: implement threaded rasterizationBrian Paul
2009-12-07llvmpipe: repartition lp_rasterizer state for threadingBrian Paul
2009-12-07llvmpipe: use bin iteration functions when rasterizing binsBrian Paul
2009-12-04llvmpipe: still more bin code reorganizationBrian Paul
2009-12-04llvmpipe: reorganization of binning data structions and funtionsBrian Paul
2009-12-04llvmpipe: move lp_rasterize_bin() into lp_rast.cBrian Paul
2009-12-04llvmpipe: use LP_DBG() macro everywhereBrian Paul
2009-12-04llvmpipe: bin state-change commandsBrian Paul
2009-12-03llvmpipe: checkpoint some initial state binning codeBrian Paul
2009-12-03llvmpipe: comments and a stub for lp_rast_set_state()Brian Paul
2009-12-03llvmpipe: quick & dirty implementation of lp_rast_store_zstencil()Brian Paul
2009-12-02llvmpipe: execute shaders on 4x4 blocks instead of 8x2Brian Paul
2009-11-30llvmpipe: add a bunch of commentsBrian Paul
2009-10-22llvmpipe: fix the worst of the depth regressions since switch to 4x4Keith Whitwell
2009-10-21llvmpipe: remove one of two definitions of TILESIZEKeith Whitwell
2009-10-20llvmpipe: pass mask as a linear encoding of the 4x4 blockKeith Whitwell
2009-10-20llvmpipe: precalculate some offsetsKeith Whitwell
2009-10-19llvmpipe: remove a leftover 8x2 usageKeith Whitwell
2009-10-19llvmpipe: calculate masks in format desired by shaderKeith Whitwell
2009-10-09llvmpipe: Use framebuffer coords consistently.José Fonseca
2009-10-09llvmpipe: Undo debug override.José Fonseca
2009-10-09llvmpipe: properly clip tile writesKeith Whitwell
2009-10-09llvmpipe: Pass framebuffer coords to shader.José Fonseca