Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-13 | llvmpipe: added scene functions for texture reference counting | Brian Paul | |
When a texture is used in the scene we add it to a list of texture references. The lp_scene_is_textured_referenced() function tells us if a texture is referenced by the scene. | |||
2010-01-13 | llvmpipe: Reset the bin when shading a whole tile with an opaque shader. | José Fonseca | |
2010-01-12 | llvmpipe: fix indentation, comment typo | Brian Paul | |
2010-01-12 | llvmpipe: debug checks: make sure scene is empty at key points | Brian Paul | |
2010-01-12 | llvmpipe: added lp_scene_is_empty() | Brian Paul | |
2009-12-13 | llvmpipe: rename bins to scene | Keith Whitwell | |
It was pretty confusing having an entity named "bin" and another named "bins", not least because sometimes there was a need to talk about >1 of the "bins" objects, which couldn't be pluralized any further... Scene is a term used in a bunch of places to talk about what a binner operates on, so it's a decent choice here. |