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path: root/src/gallium/drivers/llvmpipe/lp_scene.h
AgeCommit message (Expand)Author
2010-10-15llvmpipe: reintroduce SET_STATE binner commandKeith Whitwell
2010-09-12llvmpipe: fix warnings on both 32 and 64 bit buildsKeith Whitwell
2010-09-11llvmpipe: Silence some warnings.José Fonseca
2010-09-11llvmpipe: restore larger command blocksKeith Whitwell
2010-09-11llvmpipe: add DEBUG_MEM optionKeith Whitwell
2010-09-11llvmpipe: allow bigger scenesKeith Whitwell
2010-09-07llvmpipe: use opcodes instead of function pointers in binsKeith Whitwell
2010-09-07llvmpipe: enforce fixed memory limit on scenesKeith Whitwell
2010-09-07llvmpipe: clean up deferred zstencil clearsKeith Whitwell
2010-07-13llvmpipe: move fences from per-bin to per-threadKeith Whitwell
2010-05-29llvmpipe: adapt to clear interface changesRoland Scheidegger
2010-05-05llvmpipe: added a new assertion as a hint to CoverityBrian Paul
2010-05-04llvmpipe: add some tests for malloc() returning NULL.Brian Paul
2010-04-28llvmpipe: remove unused write_depthBrian Paul
2010-04-27llvmpipe: implement max scene sizeBrian Paul
2010-04-23llvmpipe: rename texture refs to resource refsBrian Paul
2010-04-23llvmpipe: rename MAXWIDTH, MAXHEIGHTBrian Paul
2010-04-23llvmpipe: move LP_MAX_TEXTURE_x_LEVELS, etc to lp_tile_size.hBrian Paul
2010-04-16Merge the lp-surface-tiling branch into master.Brian Paul
2010-04-10Squashed commit of the following:Keith Whitwell
2010-03-13llvmpipe: Don't use texture transfer internally.José Fonseca
2010-03-02llvmpipe: reorganize transfer usageKeith Whitwell
2010-02-24llvmpipe: more lp_rasterizer_task parameter passingBrian Paul
2010-02-11Revert "llvmpipe: Move tile coordinate assertion into a more useful place."José Fonseca
2010-02-11llvmpipe: Move tile coordinate assertion into a more useful place.José Fonseca
2010-02-08llvmpipe: s/textured/texture/Brian Paul
2010-02-05Merge remote branch 'origin/lp-binning'José Fonseca
2010-01-13llvmpipe: added scene functions for texture reference countingBrian Paul
2010-01-13llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca
2010-01-12llvmpipe: assert that we're putting data into a valid binBrian Paul
2010-01-12llvmpipe: added lp_scene_is_empty()Brian Paul
2009-12-13llvmpipe: rename bins to sceneKeith Whitwell