Age | Commit message (Collapse) | Author |
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This reverts commit 8c0391726a89414356c705fcc2d5a38d12d0fe2b.
Too pendantic.
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Conflicts:
src/gallium/auxiliary/util/u_dl.c
src/gallium/auxiliary/util/u_time.h
src/gallium/drivers/llvmpipe/lp_state_derived.c
src/gallium/drivers/llvmpipe/lp_state_surface.c
src/gallium/drivers/llvmpipe/lp_tex_cache.c
src/gallium/drivers/llvmpipe/lp_tile_cache.c
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When a texture is used in the scene we add it to a list of texture
references. The lp_scene_is_textured_referenced() function tells
us if a texture is referenced by the scene.
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It was pretty confusing having an entity named "bin" and another named
"bins", not least because sometimes there was a need to talk about >1
of the "bins" objects, which couldn't be pluralized any further...
Scene is a term used in a bunch of places to talk about what a binner
operates on, so it's a decent choice here.
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