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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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lp_screen.c
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Commit message (
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Author
2010-03-09
Squashed commit of gallium-no-texture-blanket
Keith Whitwell
2010-03-08
llvmpipe: define max texture levels
Brian Paul
2010-02-24
llvmpipe: SRGB textures not supported yet
Brian Paul
2010-02-24
llvmpipe: vertex shader textures not supported yet
Brian Paul
2010-02-24
llvmpipe: Update for UTIL_FORMAT_LAYOUT_xxx changes.
José Fonseca
2010-02-24
llvmpipe: Kill unused UTIL_FORMAT_LAYOUT_SCALAR.
José Fonseca
2010-02-23
llvmpipe: Z16 format is not supported
Brian Paul
2010-02-08
gallium: squash-merge of gallium screen context
Keith Whitwell
2010-01-31
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-29
tgsi: add caps for fragment coord conventions (v3)
Luca Barbieri
2010-01-27
llvmpipe: added debug option to disable LLVM optimization passes
Brian Paul
2010-01-26
gallium: add the new PIPE_CAP blend bits to more drivers
Roland Scheidegger
2010-01-21
llvmpipe: added simple perf/statistics counting facility
Brian Paul
2010-01-18
llvmpipe: added show_tiles and show_subtiles debug options
Brian Paul
2010-01-08
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2009-12-16
llvmpipe: add LP_DEBUG env var
José Fonseca
2009-12-11
llvmpipe: remove old fence code, compile new lp_fence.c file
Brian Paul
2009-12-04
llvmpipe: Port vertex sampler support from softpipe.
José Fonseca
2009-12-02
llvmpipe: return 0 for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query
Brian Paul
2009-11-24
llvmpipe: Be more conservative with the supported formats.
José Fonseca
2009-10-09
llvmpipe: add LP_DEBUG env var
Keith Whitwell
2009-09-24
llvmpipe: increase max 3D texture size to 256
Brian Paul
2009-09-16
gallium: Deprecate PIPE_CAP_S3TC.
José Fonseca
2009-09-13
llvmpipe: Remove dead references to pipe_winsys.
José Fonseca
2009-08-29
llvmpipe: Define an winsys for LLVM. Drop pipe_winsys
José Fonseca
2009-08-29
llvmpipe: Centralize the C <-> JIT interfaces in one place.
José Fonseca
2009-08-29
llvmpipe: Code generate the depth test, and include in the shader.
José Fonseca
2009-08-29
llvmpipe: Use the generated SoA blending code.
José Fonseca
2009-08-29
llvmpipe: Fork softpipe for experimentation with llvm.
José Fonseca