Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-12-16 | llvmpipe: add LP_DEBUG env var | José Fonseca | |
Cherry-picked from dec35d04aeb398eef159aaf8cde5e0d04622b811. | |||
2009-12-04 | llvmpipe: Port vertex sampler support from softpipe. | José Fonseca | |
Just enough boilerplate code to avoid segfaulting. | |||
2009-12-02 | llvmpipe: return 0 for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query | Brian Paul | |
The driver (and draw module) don't support vertex shader textures yet. | |||
2009-11-24 | llvmpipe: Be more conservative with the supported formats. | José Fonseca | |
We'll likely support much more formats, but doing this allows to run more testsuites without immediately hit assertion failures. | |||
2009-09-24 | llvmpipe: increase max 3D texture size to 256 | Brian Paul | |
2009-09-16 | gallium: Deprecate PIPE_CAP_S3TC. | José Fonseca | |
No longer used. S3TC support is queried via pipe_screen::is_format_supported. | |||
2009-09-13 | llvmpipe: Remove dead references to pipe_winsys. | José Fonseca | |
2009-08-29 | llvmpipe: Define an winsys for LLVM. Drop pipe_winsys | José Fonseca | |
lp_winsys will eventually be unified with softpipe's eventually, but we are free to move quicker since we don't have the myriad of users yet. Will provide a pipe_winsys adaptor from Keith's softpipe-private-winsys soon. | |||
2009-08-29 | llvmpipe: Centralize the C <-> JIT interfaces in one place. | José Fonseca | |
2009-08-29 | llvmpipe: Code generate the depth test, and include in the shader. | José Fonseca | |
Only 32bit depth/stencil surfaces supported for now. Stencil ops not implemented yet. | |||
2009-08-29 | llvmpipe: Use the generated SoA blending code. | José Fonseca | |
2009-08-29 | llvmpipe: Fork softpipe for experimentation with llvm. | José Fonseca | |