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android-x86-mesa.git
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Androïd/x86 port of Mesa drivers
Hugues Hiegel
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llvmpipe
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lp_setup.c
Age
Commit message (
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Author
2010-09-24
llvmpipe: make texture border_color dynamic state
Brian Paul
2010-09-24
llvmpipe: make min/max lod and lod bias dynamic state
Brian Paul
2010-09-20
llvmpipe: rename sprite field, add sprite_coord_origin
Brian Paul
2010-09-16
llvmpipe: add LP_PERF flag to disable various aspects of rasterization
Keith Whitwell
2010-09-11
llvmpipe: move some debug to DEBUG_SCENE
Keith Whitwell
2010-09-07
llvmpipe: rasterization debugging helpers
Keith Whitwell
2010-09-07
llvmpipe: use opcodes instead of function pointers in bins
Keith Whitwell
2010-09-07
llvmpipe: rearrange queries
Keith Whitwell
2010-09-07
llvmpipe: enforce fixed memory limit on scenes
Keith Whitwell
2010-09-07
llvmpipe: clean up deferred zstencil clears
Keith Whitwell
2010-09-07
llvmpipe: rework fences and queries
Keith Whitwell
2010-08-27
llvmpipe: point sprites rasterization
Hui Qi Tay
2010-08-27
llvmpipe: native point rasterization
Hui Qi Tay
2010-08-27
llvmpipe: native rasterization for lines
Hui Qi Tay
2010-08-25
llvmpipe: fix bad patch application
Keith Whitwell
2010-08-25
llvmpipe: track drawing region as a single u_rect
Keith Whitwell
2010-08-25
llvmpipe: move some fence functions into lp_screen.c
Keith Whitwell
2010-08-25
llvmpipe: fence debugging, add llvmpipe_finish
Keith Whitwell
2010-07-16
llvmpipe: use single swizzled tile
Keith Whitwell
2010-07-13
llvmpipe: move rasterizer to screen instead of setup context
Roland Scheidegger
2010-07-13
llvmpipe: eliminate the set_state rasterizer command
Keith Whitwell
2010-07-13
llvmpipe: pass mask into fragment shader
Keith Whitwell
2010-07-13
llvmpipe: move fences from per-bin to per-thread
Keith Whitwell
2010-07-06
llvmpipe: disconnect vertex texture sampling from the setup
Zack Rusin
2010-07-06
draw: implement vertex texture sampling using llvm
Zack Rusin
2010-06-30
llvmpipe: use dummy tile when out of memory
Brian Paul
2010-06-30
llvmpipe: Add a new scene state to describe scenes which only have state chan...
José Fonseca
2010-06-28
llvmpipe: Ensure outdated framebuffer state is not reused in lp_setup_bind_fr...
José Fonseca
2010-06-09
llvmpipe: fix copy & paste bug in clear logic
Roland Scheidegger
2010-06-03
llvmpipe: Fix uninitialized variable on non-debug builds.
Vinson Lee
2010-06-03
Merge branch 'gallium-newclear'
Roland Scheidegger
2010-05-30
llvmpipe: Pass the fs variant to the rasterizer.
José Fonseca
2010-05-29
llvmpipe: adapt to clear interface changes
Roland Scheidegger
2010-05-13
llvmpipe: silence casting warnings
Brian Paul
2010-05-08
llvmpipe: Remove unnecessary header.
Vinson Lee
2010-05-06
llvmpipe: implement occlusion query
Qicheng Christopher Li
2010-05-04
llvmpipe: Remove unnecessary headers.
Vinson Lee
2010-05-04
llvmpipe: do some null pointer checking
Brian Paul
2010-05-03
gallium: move framebuffer utility functions into a new file
Brian Paul
2010-04-28
llvmpipe: fix scene queue memory leak
Brian Paul
2010-04-28
llvmpipe: fix surface memory leak during tear-down
Brian Paul
2010-04-28
llvmpipe: remove unused write_depth
Brian Paul
2010-04-27
llvmpipe: implement max scene size
Brian Paul
2010-04-24
llvmpipe: Initialize dummy variable.
José Fonseca
2010-04-24
llvmpipe: Don't use fences when not using threads.
José Fonseca
2010-04-24
llvmpipe: Move the determination of the number of threads to the screen.
José Fonseca
2010-04-23
llvmpipe: rename texture refs to resource refs
Brian Paul
2010-04-19
llvmpipe: remove dead code
Brian Paul
2010-04-19
llvmpipe: get 3D texture image stride from an array rather than computing it
Brian Paul
2010-04-19
llvmpipe: fix rendering to 3D textures
Brian Paul
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