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android-x86-mesa.git
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Androïd/x86 port of Mesa drivers
Hugues Hiegel
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llvmpipe
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lp_setup.c
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2010-01-13
llvmpipe: check render targets before other textures
Brian Paul
2010-01-13
llvmpipe: also check render target textures in lp_setup_is_texture_referenced()
Brian Paul
2010-01-13
llvmpipe: indentation fixes
Brian Paul
2010-01-13
llvmpipe: re-get scene pointer after flushing
Brian Paul
2010-01-13
llvmpipe: check for texture usage in all scenes
Brian Paul
2010-01-13
llvmpipe: add scene texture referencing code
Brian Paul
2010-01-13
llvmpipe: Reset the bin when shading a whole tile with an opaque shader.
José Fonseca
2010-01-13
llvmpipe: quick hack to short-circuit empty bins
Keith Whitwell
2010-01-12
gallium: Rename ALIGN_STACK -> PIPE_ALIGN_STACK for consistency.
José Fonseca
2010-01-12
gallium: Simplify PIPE_ALIGN_VAR.
José Fonseca
2010-01-12
gallium: Generalize the alignment macros to other compilers and any alignment.
José Fonseca
2010-01-10
llvmpipe: initial mrt support
Keith Whitwell
2010-01-08
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-06
llvmpipe: fix double free
Keith Whitwell
2010-01-06
llvmpipe: merge setup and draw vbuf submodules
Keith Whitwell
2009-12-17
Move the remaining format pf_get_* functions to u_format.h.
Michal Krol
2009-12-17
llvmpipe: keep copy of framebuffer state in setup context
Keith Whitwell
2009-12-13
llvmpipe: rename bins to scene
Keith Whitwell
2009-12-12
llvmpipe: rename queue size to count
Keith Whitwell
2009-12-12
llvmpipe: rename one of the two rasterize_bins functions
Keith Whitwell
2009-12-11
llvmpipe: checkpoint: plug in the new fencing code
Brian Paul
2009-12-10
llvmpipe: updated comment
Brian Paul
2009-12-10
llvmpipe: Fix after sampler view changes.
michal
2009-12-09
llvmpipe: simplify the tiles_x, tiles_y code a bit
Brian Paul
2009-12-09
llvmpipe: use the empty_bins queue now
Brian Paul
2009-12-09
llvmpipe: checkpoint: begin plugging in bin queue code
Brian Paul
2009-12-09
llvmpipe: use new lp_setup_get_current_bins() function
Brian Paul
2009-12-04
llvmpipe: still more bin code reorganization
Brian Paul
2009-12-04
llvmpipe: remove dead code left over from a previous commit
Brian Paul
2009-12-04
llvmpipe: reorganization of binning data structions and funtions
Brian Paul
2009-12-04
llvmpipe: move lp_rasterize_bin() into lp_rast.c
Brian Paul
2009-12-04
llvmpipe: simplify framebuffer state code
Brian Paul
2009-12-04
llvmpipe: use LP_DBG() macro everywhere
Brian Paul
2009-12-04
llvmpipe: move bin-related structures and functions into new lp_bin.[ch]
Brian Paul
2009-12-04
llvmpipe: bin state-change commands
Brian Paul
2009-12-04
llvmpipe: struct cmd_bin
Brian Paul
2009-12-03
llvmpipe: comment about blend color
Brian Paul
2009-12-03
llvmpipe: fix incorrect array indexing when saving blend color
Brian Paul
2009-12-03
llvmpipe: checkpoint some initial state binning code
Brian Paul
2009-12-03
llvmpipe: set LP_SETUP_NEW_FS in lp_setup_set_fs()
Brian Paul
2009-12-03
llvmpipe: more debug info
Brian Paul
2009-12-02
gallium: adapt drivers to interface cleanups
Roland Scheidegger
2009-11-30
llvmpipe: minor refactoring of bin rasterization code
Brian Paul
2009-11-03
llvmpipe: remove old prim_setup draw stage
Keith Whitwell
2009-11-03
llvmpipe: Respect gl_rasterization_rules in primitive setup.
José Fonseca
2009-10-22
llvmpipe: Avoid yet another variable size array.
José Fonseca
2009-10-21
llvmpipe: remove one of two definitions of TILESIZE
Keith Whitwell
2009-10-19
llvmpipe: Reset the pointer to stored jit context.
José Fonseca
2009-10-19
llvmpipe: Allocate the blend color from the data store, and ensure it's aligned.
José Fonseca
2009-10-18
llvmpipe: Maintain a copy of the shader constants to prevent clobbering.
José Fonseca
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