Age | Commit message (Collapse) | Author |
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Conflicts:
src/gallium/auxiliary/util/u_tile.c
src/gallium/auxiliary/util/u_tile.h
src/gallium/drivers/identity/id_context.c
src/gallium/drivers/llvmpipe/lp_setup.c
src/gallium/drivers/llvmpipe/lp_setup.h
src/gallium/drivers/softpipe/sp_tex_tile_cache.c
src/gallium/include/pipe/p_context.h
src/mesa/state_tracker/st_cb_bitmap.c
src/mesa/state_tracker/st_cb_drawpixels.c
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Replicates softpipe.
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Otherwise IDEs and debuggers have trouble distinguishing from softpipe's
setup_context.
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Conflicts:
src/gallium/auxiliary/Makefile
src/gallium/auxiliary/SConscript
src/gallium/auxiliary/tgsi/tgsi_exec.c
src/gallium/auxiliary/util/u_blitter.c
src/gallium/drivers/i915/i915_context.h
src/gallium/drivers/i965/brw_context.h
src/gallium/drivers/llvmpipe/lp_context.h
src/gallium/drivers/nv50/nv50_context.h
src/gallium/drivers/nv50/nv50_state_validate.c
src/gallium/drivers/nv50/nv50_tex.c
src/gallium/drivers/r300/r300_blit.c
src/gallium/drivers/r300/r300_context.h
src/gallium/drivers/r300/r300_emit.c
src/gallium/drivers/r300/r300_state.c
src/gallium/drivers/softpipe/sp_context.h
src/gallium/drivers/svga/svga_context.h
src/gallium/drivers/svga/svga_pipe_sampler.c
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Move transfer creation and mapping to the "scene" object, and out of
the rasterizer. The rasterizer operates on already-mapped
framebuffers only, and no longer needs a screen or context pointer.
The scene object has access to a pipe_context, and this reorg prepares
for moving transfer functionality from the screen to the context.
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Currently counting number of tris, how many tiles of each size are
fully covered, partially covered or empty, etc.
Set LP_DEBUG=counters to enable. Results are printed upon context
destruction.
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When we know that a 4x4 pixel block is entirely inside of a triangle
use the jit function which omits the in/out test code.
Results in a few percent speedup in many tests.
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The scissor test is implemented as another per-quad operation in
the JIT code. The four scissor box params are passed via the
lp_jit_context. In the JIT code we compare the quad's x/y coords
against the clip bounds and create a new in/out mask that's AND'd
with the main quad mask.
Note: we should also do scissor testing in the triangle setup code
to improve efficiency. That's not done yet.
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The setup tiling engine is now plugged directly into the draw module
as a rendering backend.
Removed a couple of layering violations such that the setup code no
longer reaches out into the surrounding llvmpipe state or context.
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This has only been very lightly tested. More work to come.
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WIP, does't build or run.
Rasterizer code is based on Nick Capen's devmaster posts and the
larrabee articles, but currently doesn't share either the performance
or correctness of either...
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Avoid symbol collisions with softpipe.
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