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path: root/src/gallium/drivers/llvmpipe/lp_setup.h
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2010-03-02llvmpipe: reorganize transfer usageKeith Whitwell
Move transfer creation and mapping to the "scene" object, and out of the rasterizer. The rasterizer operates on already-mapped framebuffers only, and no longer needs a screen or context pointer. The scene object has access to a pipe_context, and this reorg prepares for moving transfer functionality from the screen to the context.
2010-01-21llvmpipe: added simple perf/statistics counting facilityBrian Paul
Currently counting number of tris, how many tiles of each size are fully covered, partially covered or empty, etc. Set LP_DEBUG=counters to enable. Results are printed upon context destruction.
2010-01-15llvmpipe: implement scissor test in triangle setupBrian Paul
2010-01-15llvmpipe: generate two shader varients, one omits triangle in/out testingBrian Paul
When we know that a 4x4 pixel block is entirely inside of a triangle use the jit function which omits the in/out test code. Results in a few percent speedup in many tests.
2010-01-14llvmpipe: implement scissor testingBrian Paul
The scissor test is implemented as another per-quad operation in the JIT code. The four scissor box params are passed via the lp_jit_context. In the JIT code we compare the quad's x/y coords against the clip bounds and create a new in/out mask that's AND'd with the main quad mask. Note: we should also do scissor testing in the triangle setup code to improve efficiency. That's not done yet.
2010-01-13llvmpipe: add scene texture referencing codeBrian Paul
2010-01-13llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca
2010-01-06llvmpipe: fix double freeKeith Whitwell
2010-01-06llvmpipe: merge setup and draw vbuf submodulesKeith Whitwell
The setup tiling engine is now plugged directly into the draw module as a rendering backend. Removed a couple of layering violations such that the setup code no longer reaches out into the surrounding llvmpipe state or context.
2009-12-11llvmpipe: checkpoint: plug in the new fencing codeBrian Paul
This has only been very lightly tested. More work to come.
2009-12-04llvmpipe: simplify framebuffer state codeBrian Paul
2009-10-09llvmpipe: trivial/clear worksKeith Whitwell
2009-10-09llvmpipe: fix a couple of warningsKeith Whitwell
2009-10-09llvmpipe: Pass state to setup.José Fonseca
2009-10-09llvmpipe: calculate overall width and height, pass to rasterizerKeith Whitwell
2009-10-08llvmpipe: get lp_setup compilingKeith Whitwell
2009-10-08llvmpipe: work on clears and coefficientsKeith Whitwell
2009-10-08llvmpipe: start cleaning upKeith Whitwell
2009-10-08llvmpipe: remove some old sampler support structsKeith Whitwell
2009-10-08llvmpipe: Update lp_setup_clear invocation.José Fonseca
2009-10-08llvmpipe: remove tex tile cache and related codeKeith Whitwell
2009-10-08llvmpipe: wip me harderKeith Whitwell
2009-10-08llvmpipe: import experimental softpipe rasterizer code, wip binning codeKeith Whitwell
WIP, does't build or run. Rasterizer code is based on Nick Capen's devmaster posts and the larrabee articles, but currently doesn't share either the performance or correctness of either...
2009-08-29llvmpipe: prefix point/line/tri_setup() functions with llvmpipe_Brian Paul
Avoid symbol collisions with softpipe.
2009-08-29llvmpipe: Rename preprocessor symbols too.José Fonseca
2009-08-29llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca