Age | Commit message (Collapse) | Author |
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Also, move some state from rasterizer struct to the scene.
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Point sprites now done in the rasterizer setup code instead of
going through the draw module.
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A few subpixel_snap and fixed width changes.
Conflicts:
src/gallium/drivers/llvmpipe/lp_setup_point.c
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Conflicts:
src/gallium/drivers/llvmpipe/lp_setup_context.h
src/gallium/drivers/llvmpipe/lp_setup_line.c
src/gallium/drivers/llvmpipe/lp_setup_tri.c
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Rasterize lines directly by treating them as 4-sided polygons.
Still need to check the exact pixel rasteration.
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Otherwise IDEs and debuggers have trouble distinguishing from softpipe's
setup_context.
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