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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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llvmpipe
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lp_state.h
Age
Commit message (
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Author
2010-02-08
llvmpipe: export the tgsi translation code to a common layer
Zack Rusin
2010-01-16
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-15
llvmpipe: generate two shader varients, one omits triangle in/out testing
Brian Paul
2010-01-15
Merge branch 'gallium-noconstbuf'
Roland Scheidegger
2010-01-14
llvmpipe: implement scissor testing
Brian Paul
2010-01-11
gallium: remove const qualifier from pipe_buffer argument in set_constant_buffer
Roland Scheidegger
2010-01-11
llvmpipe: force constant interpolation of flatshade colors
Keith Whitwell
2010-01-10
llvmpipe: initial mrt support
Keith Whitwell
2010-01-08
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-07
llvmpipe: Remove TGSI sampler pointers from JIT context too.
José Fonseca
2010-01-06
llvmpipe: remove dead code
Keith Whitwell
2010-01-05
Merge commit 'origin/gallium-draw-retval'
Keith Whitwell
2009-12-24
gallium: adapt drivers to pipe_constant_buffer removal
Roland Scheidegger
2009-12-21
gallium: propogate draw retval changes into more drivers
Keith Whitwell
2009-12-19
gallium: fix up drivers for edgeflag changes
Roland Scheidegger
2009-12-04
llvmpipe: Port vertex sampler support from softpipe.
José Fonseca
2009-12-02
Revert "llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures fun...
Brian Paul
2009-12-02
llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures function
Brian Paul
2009-10-09
llvmpipe: Pass state to setup.
José Fonseca
2009-10-08
llvmpipe: remove tex tile cache and related code
Keith Whitwell
2009-09-09
llvmpipe: Include zsbuf's format in the fragment shader key.
José Fonseca
2009-09-07
llvmpipe: Code generate the texture sampling inside the shader.
José Fonseca
2009-08-29
llvmpipe: Centralize the C <-> JIT interfaces in one place.
José Fonseca
2009-08-29
llvmpipe: Drop blend derived state.
José Fonseca
2009-08-29
llvmpipe: Generate the fragment pipeline into a single function.
José Fonseca
2009-08-29
llvmpipe: Code generate the depth test, and include in the shader.
José Fonseca
2009-08-29
llvmpipe: Code generate alpha testing and append to generated fragment shader.
José Fonseca
2009-08-29
llvmpipe: Code generate the position interpolation.
José Fonseca
2009-08-29
llvmpipe: Put color/depth directly into the quad structure.
José Fonseca
2009-08-29
llvmpipe: Blend in place.
José Fonseca
2009-08-29
llvmpipe: Implement KIL.
José Fonseca
2009-08-29
llvmpipe: Compute interpolation coeffs directly into SoA layout.
José Fonseca
2009-08-29
llvmpipe: Eliminate dependency on tgsi_exec_machine.
José Fonseca
2009-08-29
llvmpipe: Eliminate non-LLVM fs execution paths.
José Fonseca
2009-08-29
llvmpipe: Tiles in rgba8 format.
José Fonseca
2009-08-29
llvmpipe: Use the generated SoA blending code.
José Fonseca
2009-08-29
llvmpipe: Rename preprocessor symbols too.
José Fonseca
2009-08-29
llvmpipe: Fork softpipe for experimentation with llvm.
José Fonseca