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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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llvmpipe
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lp_state_fs.c
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Author
2010-01-13
llvmpipe: Opaque shader implies complete colormask too.
José Fonseca
2010-01-13
llvmpipe: Reset the bin when shading a whole tile with an opaque shader.
José Fonseca
2010-01-12
llvmpipe: silence unused var warnings
Brian Paul
2010-01-11
llvmpipe: disable the all in/out test code for now
Brian Paul
2010-01-11
llvmpipe: move, update comments
Brian Paul
2010-01-11
llvmpipe: refactor generate_fragment() code
Brian Paul
2010-01-11
llvmpipe: do the all-in test on the scalar c0 instead of vector c0
Brian Paul
2010-01-11
llvmpipe: force constant interpolation of flatshade colors
Keith Whitwell
2010-01-10
llvmpipe: initial mrt support
Keith Whitwell
2010-01-08
llvmpipe: optimize case when all four pixels are inside the triangle
Brian Paul
2010-01-08
Merge remote branch 'origin/master' into lp-binning
José Fonseca
2010-01-07
llvmpipe: Axe texture sampling code inherited from softpipe.
José Fonseca
2010-01-06
llvmpipe: merge setup and draw vbuf submodules
Keith Whitwell
2010-01-06
pipe_sampler_state::compare_mode is not a boolean enable flag.
Michal Krol
2009-12-31
Merge branch 'mesa_7_7_branch'
Brian Paul
2009-12-28
llvmpipe: Silence compiler warnings.
Vinson Lee
2009-12-26
llvmpipe: Treat state changes systematically.
José Fonseca
2009-12-25
gallium: add geometry shader support to gallium
Zack Rusin
2009-12-17
llvmpipe: remove unused code, added comments, etc
Brian Paul
2009-12-17
llvmpipe: improve the in/out test a little
Brian Paul
2009-12-16
llvmpipe: do final the pixel in/out triangle test in the fragment shader
Brian Paul
2009-12-16
llvmpipe: add LP_DEBUG env var
José Fonseca
2009-12-03
llvmpipe: fix blend debug strings
Brian Paul
2009-12-02
llvmpipe: execute shaders on 4x4 blocks instead of 8x2
Brian Paul
2009-11-24
llvmpipe: Use assert instead of abort. Only verify functions on debug builds.
José Fonseca
2009-11-24
llvmpipe: Use the generic conversion routine for depths.
José Fonseca
2009-10-25
llvmpipe: Human friendlier sampler state dump.
José Fonseca
2009-10-25
llvmpipe: Dump the sampler state of the shader key.
José Fonseca
2009-10-09
llvmpipe: Get jit_context/jit_function across the rasterizer.
José Fonseca
2009-10-09
llvmpipe: add LP_DEBUG env var
Keith Whitwell
2009-10-09
llvmpipe: Pass state to setup.
José Fonseca
2009-10-09
llvmpipe: Eliminate constant mapping/unmapping.
José Fonseca
2009-10-08
llvmpipe: Remove quad headers.
José Fonseca
2009-10-09
llvmpipe: Eliminate constant mapping/unmapping.
José Fonseca
2009-10-01
gallium: remove depth.occlusion_count flag
Keith Whitwell
2009-09-29
llvmpipe: First verify LLVM IR, only then run optimizing passes.
José Fonseca
2009-09-14
llvmpipe: Make lp_type a regular union.
José Fonseca
2009-09-10
llvmpipe: Fix alpha test.
José Fonseca
2009-09-10
llvmpipe: Mask out color channels not present in the color buffer.
José Fonseca
2009-09-10
llvmpipe: Skip blending when mask is zero.
José Fonseca
2009-09-10
llvmpipe: Proper control flow builders.
José Fonseca
2009-09-09
llvmpipe: Include zsbuf's format in the fragment shader key.
José Fonseca
2009-09-07
llvmpipe: Code generate the texture sampling inside the shader.
José Fonseca
2009-09-07
llvmpipe: Further abstract the texture sampling generation from TGSI translat...
José Fonseca
2009-08-29
llvmpipe: Isolate sampling from TGSI translation.
José Fonseca
2009-08-29
llvmpipe: Fix shader variant key construction.
José Fonseca
2009-08-29
llvmpipe: Factor out and optimize the input interpolation.
José Fonseca
2009-08-29
llvmpipe: Pre-declare fetch_texel.
José Fonseca
2009-08-29
llvmpipe: Pass the alpha ref value and blend color in the jit context.
José Fonseca
2009-08-29
llvmpipe: Pass fragment context to generated function in a single structure.
José Fonseca
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