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path: root/src/gallium/drivers/llvmpipe/lp_state_fs.c
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2010-03-03llvmpipe: Ensure context is flushed when destroying shaders.José Fonseca
2010-02-14llvmpipe: s/debug_dump_/util_dump_/José Fonseca
2010-02-14llvmpipe: Use util_format_name().José Fonseca
2010-02-09llvmpipe: Remove reference to prefilter field.Michal Krol
2010-02-08llvmpipe: switch to using dynamic stack allocation instead of registersZack Rusin
with mutable vars we don't need to follow the phi nodes. meaning that control flow becomes trivial as we don't have scan the rest of the tgsi to figure out the variable usage anymore. futhermore the memory2register pass promotes alloca/store/load to registers while inserting the right phi nodes. so we get simplicity and performance.
2010-02-08llvmpipe: use new os time functionsBrian Paul
2010-02-08llvmpipe: export the tgsi translation code to a common layerZack Rusin
the llvmpipe tgsi translation is a lot more complete than what was in gallivm so replacing the latter with the former. this is needed since the draw llvm paths will use the same code. effectively the proven llvmpipe code becomes gallivm.
2010-02-05Merge remote branch 'origin/lp-binning'José Fonseca
Conflicts: src/gallium/auxiliary/util/u_dl.c src/gallium/auxiliary/util/u_time.h src/gallium/drivers/llvmpipe/lp_state_derived.c src/gallium/drivers/llvmpipe/lp_state_surface.c src/gallium/drivers/llvmpipe/lp_tex_cache.c src/gallium/drivers/llvmpipe/lp_tile_cache.c
2010-02-02gallium: pipe/p_inlines.h -> util/u_inlines.hJosé Fonseca
2010-01-31Merge remote branch 'origin/master' into lp-binningJosé Fonseca
Conflicts: Makefile src/gallium/auxiliary/util/u_surface.c src/gallium/drivers/llvmpipe/lp_flush.c src/gallium/drivers/llvmpipe/lp_setup.c src/gallium/drivers/llvmpipe/lp_state_derived.c src/gallium/drivers/llvmpipe/lp_state_fs.c src/gallium/drivers/llvmpipe/lp_state_surface.c src/gallium/drivers/llvmpipe/lp_tex_cache.c src/gallium/drivers/llvmpipe/lp_texture.c src/gallium/drivers/llvmpipe/lp_tile_cache.c src/mesa/state_tracker/st_cb_condrender.c
2010-01-28Merge commit 'origin/perrtblend'Roland Scheidegger
Conflicts: src/gallium/drivers/softpipe/sp_screen.c src/gallium/include/pipe/p_defines.h
2010-01-28gallium: Enable multiple constant buffers for vertex and geometry shaders.Michal Krol
2010-01-27llvmpipe: count/report time spent in LLVM compilationsBrian Paul
2010-01-22Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: src/gallium/auxiliary/draw/draw_context.c src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c src/gallium/auxiliary/pipebuffer/Makefile src/gallium/auxiliary/pipebuffer/SConscript src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/auxiliary/tgsi/tgsi_scan.c src/gallium/drivers/i915/i915_surface.c src/gallium/drivers/i915/i915_texture.c src/gallium/drivers/llvmpipe/lp_setup.c src/gallium/drivers/llvmpipe/lp_tex_sample_c.c src/gallium/drivers/llvmpipe/lp_texture.c src/gallium/drivers/softpipe/sp_prim_vbuf.c src/gallium/state_trackers/xorg/xorg_dri2.c src/gallium/winsys/drm/intel/gem/intel_drm_api.c src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c src/gallium/winsys/drm/radeon/core/radeon_drm.c src/gallium/winsys/drm/vmware/core/vmw_screen_dri.c src/mesa/state_tracker/st_cb_clear.c
2010-01-21llvmpipe: Remove unnecessary headers.Vinson Lee
2010-01-20llvmpipe: updated commentBrian Paul
2010-01-20llvmpipe: adapt to per-rendertarget blend changesRoland Scheidegger
2010-01-18llvmpipe: tweak a commentBrian Paul
2010-01-16Merge remote branch 'origin/master' into lp-binningJosé Fonseca
Conflicts: src/gallium/drivers/llvmpipe/lp_quad.h src/gallium/drivers/llvmpipe/lp_setup.c
2010-01-15llvmpipe: generate two shader varients, one omits triangle in/out testingBrian Paul
When we know that a 4x4 pixel block is entirely inside of a triangle use the jit function which omits the in/out test code. Results in a few percent speedup in many tests.
2010-01-15llvmpipe: asst code changes in lp_state_fs.cBrian Paul
2010-01-15Merge branch 'gallium-noconstbuf'Roland Scheidegger
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c src/mesa/state_tracker/st_draw_feedback.c
2010-01-14llvmpipe: implement scissor testingBrian Paul
The scissor test is implemented as another per-quad operation in the JIT code. The four scissor box params are passed via the lp_jit_context. In the JIT code we compare the quad's x/y coords against the clip bounds and create a new in/out mask that's AND'd with the main quad mask. Note: we should also do scissor testing in the triangle setup code to improve efficiency. That's not done yet.
2010-01-13llvmpipe: commentsBrian Paul
2010-01-13llvmpipe: Opaque shader implies complete colormask too.José Fonseca
2010-01-13llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca
2010-01-12llvmpipe: silence unused var warningsBrian Paul
2010-01-11llvmpipe: disable the all in/out test code for nowBrian Paul
It's still faster not to try to special case the "all pixels are known to be inside the triangle" case.
2010-01-11llvmpipe: move, update commentsBrian Paul
2010-01-11llvmpipe: refactor generate_fragment() codeBrian Paul
This will make it easier to generate multiple versions of the fragment code per variant.
2010-01-11llvmpipe: do the all-in test on the scalar c0 instead of vector c0Brian Paul
This still isn't faster, but committing it for posterity.
2010-01-11gallium: remove const qualifier from pipe_buffer argument in set_constant_bufferRoland Scheidegger
2010-01-11llvmpipe: force constant interpolation of flatshade colorsKeith Whitwell
Nice speedup for gears.
2010-01-10llvmpipe: initial mrt supportKeith Whitwell
Non-mrt apps work, and the code looks correct, but not many mrt test apps handy atm...
2010-01-08llvmpipe: optimize case when all four pixels are inside the triangleBrian Paul
When the incoming c0,c1,c2 values are equal to INT_MIN it means that all pixels are inside the triangle. Thus we can skip the detailed pixel inside/outside triangle tests. Use the new lp_build_if()/endif() functions to generate the branching code. The code is disabled ATM however because it's actually a little slower than the original code. A little more tuning may fix that though...
2010-01-08Merge remote branch 'origin/master' into lp-binningJosé Fonseca
Conflicts: src/gallium/auxiliary/util/u_surface.c src/gallium/drivers/llvmpipe/Makefile src/gallium/drivers/llvmpipe/SConscript src/gallium/drivers/llvmpipe/lp_bld_arit.c src/gallium/drivers/llvmpipe/lp_bld_flow.c src/gallium/drivers/llvmpipe/lp_bld_interp.c src/gallium/drivers/llvmpipe/lp_clear.c src/gallium/drivers/llvmpipe/lp_context.c src/gallium/drivers/llvmpipe/lp_context.h src/gallium/drivers/llvmpipe/lp_draw_arrays.c src/gallium/drivers/llvmpipe/lp_jit.c src/gallium/drivers/llvmpipe/lp_jit.h src/gallium/drivers/llvmpipe/lp_prim_vbuf.c src/gallium/drivers/llvmpipe/lp_setup.c src/gallium/drivers/llvmpipe/lp_setup_point.c src/gallium/drivers/llvmpipe/lp_state.h src/gallium/drivers/llvmpipe/lp_state_blend.c src/gallium/drivers/llvmpipe/lp_state_derived.c src/gallium/drivers/llvmpipe/lp_state_fs.c src/gallium/drivers/llvmpipe/lp_state_sampler.c src/gallium/drivers/llvmpipe/lp_state_surface.c src/gallium/drivers/llvmpipe/lp_tex_cache.c src/gallium/drivers/llvmpipe/lp_tex_cache.h src/gallium/drivers/llvmpipe/lp_tex_sample.h src/gallium/drivers/llvmpipe/lp_tile_cache.c
2010-01-07llvmpipe: Axe texture sampling code inherited from softpipe.José Fonseca
Was used only as a reference, since texture sampling is now code generated. Already axed in the lp-binning branch too. This fixes the llvmpipe build after recent sampling changes.
2010-01-06llvmpipe: merge setup and draw vbuf submodulesKeith Whitwell
The setup tiling engine is now plugged directly into the draw module as a rendering backend. Removed a couple of layering violations such that the setup code no longer reaches out into the surrounding llvmpipe state or context.
2010-01-06pipe_sampler_state::compare_mode is not a boolean enable flag.Michal Krol
It's a 1-bit enum.
2009-12-31Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: configs/darwin src/gallium/auxiliary/util/u_clear.h src/gallium/state_trackers/xorg/xorg_exa_tgsi.c src/mesa/drivers/dri/i965/brw_draw_upload.c
2009-12-28llvmpipe: Silence compiler warnings.Vinson Lee
2009-12-26llvmpipe: Treat state changes systematically.José Fonseca
That is: - check for no op - update/flush draw module - update bound state and mark it as dirty In particular flushing the draw module is important since it may contain unflushed primitives which would otherwise be draw with wrong state.
2009-12-25gallium: add geometry shader support to galliumZack Rusin
2009-12-24gallium: adapt drivers to pipe_constant_buffer removalRoland Scheidegger
2009-12-17llvmpipe: remove unused code, added comments, etcBrian Paul
2009-12-17llvmpipe: improve the in/out test a littleBrian Paul
Instead of: s = c + step m = s > 0 Do: m = step > c (with negated c)
2009-12-16llvmpipe: do final the pixel in/out triangle test in the fragment shaderBrian Paul
The test to determine which of the pixels in a 2x2 quad is now done in the fragment shader rather than in the calling C code. This is a little faster but there's a few more things to do. Note that the step[] array elements are in a different order now. Rather than being in row-major order for the 4x4 grid, they're in "quad-major" order. The setup of the step arrays is a little more complicated now. So is the course/intermediate tile test code, but some lookup tables help with that. Next steps: - early-cull 2x2 quads which are totally outside the triangle. - skip the in/out test for fully contained quads - make the in/out comparison code tighter/faster.
2009-12-16llvmpipe: add LP_DEBUG env varJosé Fonseca
Cherry-picked from dec35d04aeb398eef159aaf8cde5e0d04622b811.
2009-12-03llvmpipe: fix blend debug stringsBrian Paul
2009-12-02llvmpipe: execute shaders on 4x4 blocks instead of 8x2Brian Paul
This matches the convention used by the recursive rasterizer. Also fixed assorted typos, comments, etc. Now tri-z.c, gears.c, etc look basically right but there's still some cracks in triangle rasterization.