Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-09-11 | llvmpipe: Don't store display the alpha ref value in the key. | José Fonseca | |
It's never used. | |||
2010-09-09 | llvmpipe: remove redundant tgsi_dup_tokens() call | Brian Paul | |
We were calling this twice so the first allocation was orphaned/leaked. | |||
2010-09-07 | llvmpipe: use opcodes instead of function pointers in bins | Keith Whitwell | |
Also, move some state from rasterizer struct to the scene. | |||
2010-09-07 | llvmpipe: put fs variant dumping in a function | Keith Whitwell | |
2010-09-05 | llvmpipe: Relax the colormask constraint on opaque. | José Fonseca | |
Also, include the color buffer in the key. Not having it there causes a tight knots in the logic to determine when it is OK or not to discard previous color buffer contents. | |||
2010-08-25 | llvmpipe: fence debugging, add llvmpipe_finish | Keith Whitwell | |
2010-08-22 | llvmpipe: reduce size of fragment shader variant key | Keith Whitwell | |
Don't spend as much time comparing them. | |||
2010-07-30 | llvmpipe: Fix implicit declaration of lp_func_delete_body warnings. | Vinson Lee | |
2010-07-30 | llvmpipe: delete function bodies after generating machine code | Zack Rusin | |
2010-07-29 | llvmpipe: Avoid corrupting the FPU stack with MMX instructions on 32bit OSes. | José Fonseca | |
Unfortunately LLVM doesn't emit EMMS itself, and there is no easy/effective way to disable MMX. http://llvm.org/bugs/show_bug.cgi?id=3287 | |||
2010-07-13 | llvmpipe: pass mask into fragment shader | Keith Whitwell | |
Move this code back out to C for now, will generate separately. Shader now takes a mask parameter instead of C0/C1/C2/etc. Shader does not currently use that parameter and rasterizes whole pixel stamps always. | |||
2010-06-22 | llvmpipe: make geometry shaders and stream output work | Zack Rusin | |
2010-06-21 | llvmpipe: s/lpfs/shader/ | José Fonseca | |
2010-06-18 | llvmpipe: Fix pointer dereference after free. | José Fonseca | |
2010-06-18 | llvmpipe: limit the number of fragment shader variants kept around | Roland Scheidegger | |
llvmpipe can create a large number of shader variants for a single shader (which are quite big), and they were only ever deleted if the shader itself was deleted. This is especially apparent in things like glean blendFunc where a new variant is created for every different subtest, chewing up all memory. This change limits the numbers of fragment shader variants (for all shaders) which are kept around to a fixed number. If that would be exceeded a fixed portion of the cached variants is deleted (since without tracking the used variants this involves flushing we don't want to delete only one). Always the least recently used variants (from all shaders together) are deleted. For now this is all per-context. Both the number of how many variants are cached (1024) as well as how many will be deleted at once (1/4 of the cache size) are just rough guesses and subject to further optimization. | |||
2010-06-07 | llvmpipe: hook up basic gs and multiple constant buffer support | Keith Whitwell | |
2010-06-03 | llvmpipe: Number shaders/variants for more reproducible function names in ↵ | José Fonseca | |
the IR. | |||
2010-06-02 | llvmpipe: Centralize all position interpolation in lp_bld_interp.c. | José Fonseca | |
2010-06-01 | llvmpipe: Use struct lp_shader_input in the interpolator. | José Fonseca | |
Eliminates all this identical yet slightly different code to decide how shader inputs should be interpolated. As bonus, don't interpolate the position twice when it is listed in the TGSI shader inputs. | |||
2010-06-01 | llvmpipe: Don't waste time interpolating unused input channels. | José Fonseca | |
2010-05-31 | llvmpipe: Show fs's TGSI when LP_DEBUG=tgsi is set. | José Fonseca | |
2010-05-30 | llvmpipe: Use pointer_to_func() instead of custom wrappers. | José Fonseca | |
2010-05-30 | llvmpipe: Pass the fs variant to the rasterizer. | José Fonseca | |
2010-05-20 | llvmpipe: more tweaks to dump_fs_variant_key() | Brian Paul | |
2010-05-20 | llvmpipe: use util_dump_logicop() | Brian Paul | |
2010-05-20 | llvmpipe: put variant print/debug code into separate function | Brian Paul | |
2010-05-15 | llvmpipe: Remove unnecessary headers. | Vinson Lee | |
2010-05-15 | llvmpipe: Use GALLIVM_DEBUG opt where applicable. | José Fonseca | |
2010-05-13 | llvmpipe: silence casting warnings | Brian Paul | |
2010-05-12 | llvmpipe: Dump fs key's stencil state. | José Fonseca | |
2010-05-12 | llvmpipe: Use RAST_WHOLE/EDGE_TEST in more places. | José Fonseca | |
2010-05-12 | llvmpipe: Move the opaque flag computation into the variant. | José Fonseca | |
2010-05-10 | llvmpipe: fix up indexing of blend/colormask state for render targets | Brian Paul | |
2010-05-08 | gallivm: Add an alternative to LLVMDumpValue that works with Windows GUI apps. | José Fonseca | |
2010-05-06 | llvmpipe: implement occlusion query | Qicheng Christopher Li | |
OpenGL occlusion queries work now. The Mesa demos, glean test and piglit tests all pass. A few enhancements are possible in the future. -Brian Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2010-05-03 | llvmpipe: Fix alpha blending for formats without alpha channel. | José Fonseca | |
Don't use the dst alpha channel from the swizzled tile when it does not exist in the true format. | |||
2010-05-01 | llvmpipe: Remove unused variable. | Vinson Lee | |
2010-04-28 | llvmpipe: make shader-related functions static, clean-up initializations | Brian Paul | |
2010-04-28 | llvmpipe: remove some unneeded shader structure fields | Brian Paul | |
2010-04-28 | llvmpipe: dump shaders if LP_DEBUG=tgsi | Brian Paul | |
2010-04-26 | llvmpipe: Remove unused variable. | Vinson Lee | |
2010-04-25 | llvmpipe: Remove unused variable. | Vinson Lee | |
2010-04-24 | llvmpipe: Remove unused variable. | Vinson Lee | |
2010-04-24 | llvmpipe: Remove unused variable. | Vinson Lee | |
2010-04-22 | gallivm: implement indirect addressing over temporaries | Zack Rusin | |
a bit more involved than indirect addressing over consts, but still fairly reasonable. we allocate an array instead of individual alloca's, and we do it only if the shader does indirect addressing. | |||
2010-04-22 | llvmpipe: Fix typo in assert. | José Fonseca | |
2010-04-20 | llvmpipe: Remove unused variable. | Vinson Lee | |
2010-04-18 | llvmpipe: update comment | Brian Paul | |
2010-04-16 | llvmpipe: fix color masking | Brian Paul | |
2010-04-16 | llvmpipe: remove unneeded declaration (which caused a warning) | Brian Paul | |