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path: root/src/gallium/drivers/llvmpipe/lp_state_fs.c
AgeCommit message (Expand)Author
2010-01-06llvmpipe: merge setup and draw vbuf submodulesKeith Whitwell
2010-01-06pipe_sampler_state::compare_mode is not a boolean enable flag.Michal Krol
2009-12-31Merge branch 'mesa_7_7_branch'Brian Paul
2009-12-28llvmpipe: Silence compiler warnings.Vinson Lee
2009-12-26llvmpipe: Treat state changes systematically.José Fonseca
2009-12-25gallium: add geometry shader support to galliumZack Rusin
2009-12-24gallium: adapt drivers to pipe_constant_buffer removalRoland Scheidegger
2009-12-17llvmpipe: remove unused code, added comments, etcBrian Paul
2009-12-17llvmpipe: improve the in/out test a littleBrian Paul
2009-12-16llvmpipe: do final the pixel in/out triangle test in the fragment shaderBrian Paul
2009-12-16llvmpipe: add LP_DEBUG env varJosé Fonseca
2009-12-10llvmpipe: Fix after sampler view changes.michal
2009-12-03llvmpipe: fix blend debug stringsBrian Paul
2009-12-02llvmpipe: execute shaders on 4x4 blocks instead of 8x2Brian Paul
2009-11-24llvmpipe: Use assert instead of abort. Only verify functions on debug builds.José Fonseca
2009-11-24llvmpipe: Use the generic conversion routine for depths.José Fonseca
2009-10-25llvmpipe: Human friendlier sampler state dump.José Fonseca
2009-10-25llvmpipe: Dump the sampler state of the shader key.José Fonseca
2009-10-09llvmpipe: Get jit_context/jit_function across the rasterizer.José Fonseca
2009-10-09llvmpipe: add LP_DEBUG env varKeith Whitwell
2009-10-09llvmpipe: Pass state to setup.José Fonseca
2009-10-09llvmpipe: Eliminate constant mapping/unmapping.José Fonseca
2009-10-08llvmpipe: Remove quad headers.José Fonseca
2009-10-09llvmpipe: Eliminate constant mapping/unmapping.José Fonseca
2009-10-01gallium: remove depth.occlusion_count flagKeith Whitwell
2009-09-29llvmpipe: First verify LLVM IR, only then run optimizing passes.José Fonseca
2009-09-14llvmpipe: Make lp_type a regular union.José Fonseca
2009-09-10llvmpipe: Fix alpha test.José Fonseca
2009-09-10llvmpipe: Mask out color channels not present in the color buffer.José Fonseca
2009-09-10llvmpipe: Skip blending when mask is zero.José Fonseca
2009-09-10llvmpipe: Proper control flow builders.José Fonseca
2009-09-09llvmpipe: Include zsbuf's format in the fragment shader key.José Fonseca
2009-09-07llvmpipe: Code generate the texture sampling inside the shader.José Fonseca
2009-09-07llvmpipe: Further abstract the texture sampling generation from TGSI translat...José Fonseca
2009-08-29llvmpipe: Isolate sampling from TGSI translation.José Fonseca
2009-08-29llvmpipe: Fix shader variant key construction.José Fonseca
2009-08-29llvmpipe: Factor out and optimize the input interpolation.José Fonseca
2009-08-29llvmpipe: Pre-declare fetch_texel.José Fonseca
2009-08-29llvmpipe: Pass the alpha ref value and blend color in the jit context.José Fonseca
2009-08-29llvmpipe: Pass fragment context to generated function in a single structure.José Fonseca
2009-08-29llvmpipe: Centralize the C <-> JIT interfaces in one place.José Fonseca
2009-08-29llvmpipe: Drop blend derived state.José Fonseca
2009-08-29llvmpipe: Add a bunch of comments.José Fonseca
2009-08-29llvmpipe: Split off vs stuff from lp_state_fs.c.José Fonseca
2009-08-29llvmpipe: Generate the fragment pipeline into a single function.José Fonseca
2009-08-29llvmpipe: Early depth testing.José Fonseca
2009-08-29llvmpipe: Code generate the depth test, and include in the shader.José Fonseca
2009-08-29llvmpipe: Centralize mask update logic.José Fonseca
2009-08-29llvmpipe: Code generate alpha testing and append to generated fragment shader.José Fonseca
2009-08-29llvmpipe: frag shader commentsBrian Paul