Age | Commit message (Expand) | Author |
2010-01-11 | llvmpipe: disable the all in/out test code for now | Brian Paul |
2010-01-11 | llvmpipe: move, update comments | Brian Paul |
2010-01-11 | llvmpipe: refactor generate_fragment() code | Brian Paul |
2010-01-11 | llvmpipe: do the all-in test on the scalar c0 instead of vector c0 | Brian Paul |
2010-01-11 | gallium: remove const qualifier from pipe_buffer argument in set_constant_buffer | Roland Scheidegger |
2010-01-11 | llvmpipe: force constant interpolation of flatshade colors | Keith Whitwell |
2010-01-10 | llvmpipe: initial mrt support | Keith Whitwell |
2010-01-08 | llvmpipe: optimize case when all four pixels are inside the triangle | Brian Paul |
2010-01-08 | Merge remote branch 'origin/master' into lp-binning | José Fonseca |
2010-01-07 | llvmpipe: Axe texture sampling code inherited from softpipe. | José Fonseca |
2010-01-06 | llvmpipe: merge setup and draw vbuf submodules | Keith Whitwell |
2010-01-06 | pipe_sampler_state::compare_mode is not a boolean enable flag. | Michal Krol |
2009-12-31 | Merge branch 'mesa_7_7_branch' | Brian Paul |
2009-12-28 | llvmpipe: Silence compiler warnings. | Vinson Lee |
2009-12-26 | llvmpipe: Treat state changes systematically. | José Fonseca |
2009-12-25 | gallium: add geometry shader support to gallium | Zack Rusin |
2009-12-24 | gallium: adapt drivers to pipe_constant_buffer removal | Roland Scheidegger |
2009-12-17 | llvmpipe: remove unused code, added comments, etc | Brian Paul |
2009-12-17 | llvmpipe: improve the in/out test a little | Brian Paul |
2009-12-16 | llvmpipe: do final the pixel in/out triangle test in the fragment shader | Brian Paul |
2009-12-16 | llvmpipe: add LP_DEBUG env var | José Fonseca |
2009-12-10 | llvmpipe: Fix after sampler view changes. | michal |
2009-12-03 | llvmpipe: fix blend debug strings | Brian Paul |
2009-12-02 | llvmpipe: execute shaders on 4x4 blocks instead of 8x2 | Brian Paul |
2009-11-24 | llvmpipe: Use assert instead of abort. Only verify functions on debug builds. | José Fonseca |
2009-11-24 | llvmpipe: Use the generic conversion routine for depths. | José Fonseca |
2009-10-25 | llvmpipe: Human friendlier sampler state dump. | José Fonseca |
2009-10-25 | llvmpipe: Dump the sampler state of the shader key. | José Fonseca |
2009-10-09 | llvmpipe: Get jit_context/jit_function across the rasterizer. | José Fonseca |
2009-10-09 | llvmpipe: add LP_DEBUG env var | Keith Whitwell |
2009-10-09 | llvmpipe: Pass state to setup. | José Fonseca |
2009-10-09 | llvmpipe: Eliminate constant mapping/unmapping. | José Fonseca |
2009-10-08 | llvmpipe: Remove quad headers. | José Fonseca |
2009-10-09 | llvmpipe: Eliminate constant mapping/unmapping. | José Fonseca |
2009-10-01 | gallium: remove depth.occlusion_count flag | Keith Whitwell |
2009-09-29 | llvmpipe: First verify LLVM IR, only then run optimizing passes. | José Fonseca |
2009-09-14 | llvmpipe: Make lp_type a regular union. | José Fonseca |
2009-09-10 | llvmpipe: Fix alpha test. | José Fonseca |
2009-09-10 | llvmpipe: Mask out color channels not present in the color buffer. | José Fonseca |
2009-09-10 | llvmpipe: Skip blending when mask is zero. | José Fonseca |
2009-09-10 | llvmpipe: Proper control flow builders. | José Fonseca |
2009-09-09 | llvmpipe: Include zsbuf's format in the fragment shader key. | José Fonseca |
2009-09-07 | llvmpipe: Code generate the texture sampling inside the shader. | José Fonseca |
2009-09-07 | llvmpipe: Further abstract the texture sampling generation from TGSI translat... | José Fonseca |
2009-08-29 | llvmpipe: Isolate sampling from TGSI translation. | José Fonseca |
2009-08-29 | llvmpipe: Fix shader variant key construction. | José Fonseca |
2009-08-29 | llvmpipe: Factor out and optimize the input interpolation. | José Fonseca |
2009-08-29 | llvmpipe: Pre-declare fetch_texel. | José Fonseca |
2009-08-29 | llvmpipe: Pass the alpha ref value and blend color in the jit context. | José Fonseca |
2009-08-29 | llvmpipe: Pass fragment context to generated function in a single structure. | José Fonseca |