Age | Commit message (Collapse) | Author |
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Fixes the blank screen on non-64bit mode.
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Special attention is given to the interpolation of side by side quads.
Multiplications are made only for the first quad. Interpolation of
inputs for posterior quads are done exclusively with additions, and
perspective divide if necessary.
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Already included in the fragment shader.
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Description/rationale/to-do items, while I still remember them...
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lp_state_fs.c is already too big without it.
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Still hackish. Will document and optimize later.
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Only 32bit depth/stencil surfaces supported for now. Stencil ops not
implemented yet.
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