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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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gallium
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drivers
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llvmpipe
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lp_state_fs.c
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Commit message (
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Author
2009-11-24
llvmpipe: Use assert instead of abort. Only verify functions on debug builds.
José Fonseca
2009-11-24
llvmpipe: Use the generic conversion routine for depths.
José Fonseca
2009-10-25
llvmpipe: Human friendlier sampler state dump.
José Fonseca
2009-10-25
llvmpipe: Dump the sampler state of the shader key.
José Fonseca
2009-10-09
llvmpipe: Get jit_context/jit_function across the rasterizer.
José Fonseca
2009-10-09
llvmpipe: add LP_DEBUG env var
Keith Whitwell
2009-10-09
llvmpipe: Pass state to setup.
José Fonseca
2009-10-09
llvmpipe: Eliminate constant mapping/unmapping.
José Fonseca
2009-10-08
llvmpipe: Remove quad headers.
José Fonseca
2009-10-09
llvmpipe: Eliminate constant mapping/unmapping.
José Fonseca
2009-10-01
gallium: remove depth.occlusion_count flag
Keith Whitwell
2009-09-29
llvmpipe: First verify LLVM IR, only then run optimizing passes.
José Fonseca
2009-09-14
llvmpipe: Make lp_type a regular union.
José Fonseca
2009-09-10
llvmpipe: Fix alpha test.
José Fonseca
2009-09-10
llvmpipe: Mask out color channels not present in the color buffer.
José Fonseca
2009-09-10
llvmpipe: Skip blending when mask is zero.
José Fonseca
2009-09-10
llvmpipe: Proper control flow builders.
José Fonseca
2009-09-09
llvmpipe: Include zsbuf's format in the fragment shader key.
José Fonseca
2009-09-07
llvmpipe: Code generate the texture sampling inside the shader.
José Fonseca
2009-09-07
llvmpipe: Further abstract the texture sampling generation from TGSI translat...
José Fonseca
2009-08-29
llvmpipe: Isolate sampling from TGSI translation.
José Fonseca
2009-08-29
llvmpipe: Fix shader variant key construction.
José Fonseca
2009-08-29
llvmpipe: Factor out and optimize the input interpolation.
José Fonseca
2009-08-29
llvmpipe: Pre-declare fetch_texel.
José Fonseca
2009-08-29
llvmpipe: Pass the alpha ref value and blend color in the jit context.
José Fonseca
2009-08-29
llvmpipe: Pass fragment context to generated function in a single structure.
José Fonseca
2009-08-29
llvmpipe: Centralize the C <-> JIT interfaces in one place.
José Fonseca
2009-08-29
llvmpipe: Drop blend derived state.
José Fonseca
2009-08-29
llvmpipe: Add a bunch of comments.
José Fonseca
2009-08-29
llvmpipe: Split off vs stuff from lp_state_fs.c.
José Fonseca
2009-08-29
llvmpipe: Generate the fragment pipeline into a single function.
José Fonseca
2009-08-29
llvmpipe: Early depth testing.
José Fonseca
2009-08-29
llvmpipe: Code generate the depth test, and include in the shader.
José Fonseca
2009-08-29
llvmpipe: Centralize mask update logic.
José Fonseca
2009-08-29
llvmpipe: Code generate alpha testing and append to generated fragment shader.
José Fonseca
2009-08-29
llvmpipe: frag shader comments
Brian Paul
2009-08-29
llvmpipe: Code generate the position interpolation.
José Fonseca
2009-08-29
llvmpipe: Put color/depth directly into the quad structure.
José Fonseca
2009-08-29
llvmpipe: Debug helper function to name llvm intermediate values.
José Fonseca
2009-08-29
llvmpipe: Implement KIL.
José Fonseca
2009-08-29
llvmpipe: Disassemble generated x86 code.
José Fonseca
2009-08-29
llvmpipe: Shader function arguments don't alias.
José Fonseca
2009-08-29
llvmpipe: Pass the interpolation factors as scalars.
José Fonseca
2009-08-29
llvmpipe: Eliminate non-LLVM fs execution paths.
José Fonseca
2009-08-29
llvmpipe: Rename preprocessor symbols too.
José Fonseca
2009-08-29
llvmpipe: Fork softpipe for experimentation with llvm.
José Fonseca
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