Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-19 | llvmpipe: implement TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS | Brian Paul | |
Fixes http://bugs.freedesktop.org/show_bug.cgi?id=33284 | |||
2011-01-15 | Merge branch 'draw-instanced' | Brian Paul | |
Conflicts: src/gallium/auxiliary/draw/draw_llvm.c src/gallium/drivers/llvmpipe/lp_state_fs.c src/glsl/ir_set_program_inouts.cpp src/mesa/tnl/t_vb_program.c | |||
2010-12-22 | llvmpipe: Remove unnecessary headers. | Vinson Lee | |
2010-12-08 | gallivm/llvmpipe: implement system values and instanceID | Brian Paul | |
2010-11-30 | gallivm/llvmpipe: squash merge of the llvm-context branch | Brian Paul | |
This branch defines a gallivm_state structure which contains the LLVMBuilderRef, LLVMContextRef, etc. All data structures built with this object can be periodically freed during a "garbage collection" operation. The gallivm_state object has to be passed to most of the builder functions where LLVMBuilderRef used to be used. Conflicts: src/gallium/auxiliary/gallivm/lp_bld_tgsi_soa.c src/gallium/drivers/llvmpipe/lp_state_setup.c | |||
2010-11-02 | llvmpipe: add a cast | Brian Paul | |
2010-11-02 | llvmpipe: assign context's frag shader pointer before using it | Brian Paul | |
The call to draw_bind_fragment_shader() was using the old fragment shader. This bug would have really only effected the draw module's use of the fragment shader in the wide point stage. | |||
2010-10-28 | gallivm: Remove the EMMS opcodes. | José Fonseca | |
Unnecessary now that lp_set_target_options() successful disables MMX code emission. | |||
2010-10-17 | Merge remote branch 'origin/master' into lp-setup-llvm | Keith Whitwell | |
Conflicts: src/gallium/drivers/llvmpipe/lp_setup_coef.c src/gallium/drivers/llvmpipe/lp_setup_coef.h src/gallium/drivers/llvmpipe/lp_setup_coef_intrin.c src/gallium/drivers/llvmpipe/lp_setup_point.c src/gallium/drivers/llvmpipe/lp_setup_tri.c src/gallium/drivers/llvmpipe/lp_state_derived.c src/gallium/drivers/llvmpipe/lp_state_fs.h | |||
2010-10-17 | llvmpipe: Fix bad refactoring. | José Fonseca | |
'i' and 'chan' have random values here, which could cause a buffer overflow in debug builds, if chan > 4. | |||
2010-10-15 | llvmpipe: validate color outputs against key->nr_cbufs | Keith Whitwell | |
2010-10-15 | llvmpipe: check shader outputs are non-null before using | Keith Whitwell | |
2010-10-15 | llvmpipe: don't pass frontfacing as a float | Keith Whitwell | |
2010-10-14 | llvmpipe: code to dump bytecode to file (disabled) | Brian Paul | |
2010-10-14 | llvmpipe: don't try to emit non-existent color outputs | Keith Whitwell | |
2010-10-13 | llvmpipe: Unbreak Z32_FLOAT. | José Fonseca | |
Z32_FLOAT uses <4 x float> as intermediate/destination type, instead of <4 x i32>. The necessary bitcasts got removed with commit 5b7eb868fde98388d80601d8dea39e679828f42f Also use depth/stencil type and build contexts consistently, and make the depth pointer argument a ordinary <i8 *>, to catch this sort of issues in the future (and also to pave way for Z16 and Z32_FLOAT_S8_X24 support). | |||
2010-10-11 | llvmpipe: Use lp_tgsi_info. | José Fonseca | |
2010-10-09 | gallivm: Cleanup the rest of the flow module. | José Fonseca | |
2010-10-09 | gallivm: Remove support for Phi generation. | José Fonseca | |
Simply rely on mem2reg pass. It's easier and more reliable. | |||
2010-10-09 | gallivm: Don't generate Phis for execution mask. | José Fonseca | |
2010-10-09 | llvmpipe: clean up shader pre/postamble, try to catch more early-z | Keith Whitwell | |
Specifically, can do early-depth-test even when alpahtest or kill-pixel are active, providing we defer the actual z write until the final mask is avaialable. Improves demos/fire.c especially in the case where you get close to the trees. | |||
2010-10-09 | llvmpipe: try to be sensible about whether to branch after mask updates | Keith Whitwell | |
Don't branch more than once in quick succession. Don't branch at the end of the shader. | |||
2010-10-09 | gallivm: specialized x8z24 depthtest path | Keith Whitwell | |
Avoid unnecessary masking of non-existant stencil component. | |||
2010-10-09 | llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs | Keith Whitwell | |
Better than GALLIVM_DEBUG if you're only interested in fragment shaders. | |||
2010-10-09 | llvmpipe: use alloca for fs color outputs | Keith Whitwell | |
Don't try to emit our own phi's, let llvm mem2reg do it for us. | |||
2010-10-09 | llvmpipe: defer attribute interpolation until after mask and ztest | Keith Whitwell | |
Don't calculate 1/w for quads which aren't visible... | |||
2010-10-06 | gallivm: Only apply min/max_lod when necessary. | José Fonseca | |
2010-10-06 | llvmpipe: Dump a few missing shader key flags. | José Fonseca | |
2010-10-06 | llvmpipe: make debug_fs_variant respect variant->nr_samplers | Keith Whitwell | |
2010-09-22 | llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha. | José Fonseca | |
Makes AoS blending easier, and state more canonical. | |||
2010-09-21 | llvmpipe: When failing free fs shader too. | José Fonseca | |
2010-09-20 | llvmpipe: maintain fragment shader state for draw module | Brian Paul | |
2010-09-18 | llvmpipe: use llvm for attribute interpolant calculation | Keith Whitwell | |
Basically no change relative to hard-coded version, but this will be useful for other changes later. | |||
2010-09-16 | llvmpipe: add DEBUG_FS to dump variant information | Keith Whitwell | |
2010-09-14 | llvmpipe: Initialize variable for potentially unhandled switch case. | Vinson Lee | |
2010-09-12 | llvmpipe: pass linear masks to fragment shader | Keith Whitwell | |
Fragment shader can extract the correct bits for each quad. | |||
2010-09-12 | llvmpipe: Only generate the whole shader specialization for opaque shaders. | José Fonseca | |
If not opaque, then the color buffer will have to be read any way, therefore the specialization is pointless. | |||
2010-09-11 | llvmpipe: Don't store display the alpha ref value in the key. | José Fonseca | |
It's never used. | |||
2010-09-09 | llvmpipe: remove redundant tgsi_dup_tokens() call | Brian Paul | |
We were calling this twice so the first allocation was orphaned/leaked. | |||
2010-09-07 | llvmpipe: use opcodes instead of function pointers in bins | Keith Whitwell | |
Also, move some state from rasterizer struct to the scene. | |||
2010-09-07 | llvmpipe: put fs variant dumping in a function | Keith Whitwell | |
2010-09-05 | llvmpipe: Relax the colormask constraint on opaque. | José Fonseca | |
Also, include the color buffer in the key. Not having it there causes a tight knots in the logic to determine when it is OK or not to discard previous color buffer contents. | |||
2010-08-25 | llvmpipe: fence debugging, add llvmpipe_finish | Keith Whitwell | |
2010-08-22 | llvmpipe: reduce size of fragment shader variant key | Keith Whitwell | |
Don't spend as much time comparing them. | |||
2010-07-30 | llvmpipe: Fix implicit declaration of lp_func_delete_body warnings. | Vinson Lee | |
2010-07-30 | llvmpipe: delete function bodies after generating machine code | Zack Rusin | |
2010-07-29 | llvmpipe: Avoid corrupting the FPU stack with MMX instructions on 32bit OSes. | José Fonseca | |
Unfortunately LLVM doesn't emit EMMS itself, and there is no easy/effective way to disable MMX. http://llvm.org/bugs/show_bug.cgi?id=3287 | |||
2010-07-13 | llvmpipe: pass mask into fragment shader | Keith Whitwell | |
Move this code back out to C for now, will generate separately. Shader now takes a mask parameter instead of C0/C1/C2/etc. Shader does not currently use that parameter and rasterizes whole pixel stamps always. | |||
2010-06-22 | llvmpipe: make geometry shaders and stream output work | Zack Rusin | |
2010-06-21 | llvmpipe: s/lpfs/shader/ | José Fonseca | |