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path: root/src/gallium/drivers/llvmpipe/lp_state_fs.c
AgeCommit message (Expand)Author
2010-01-21llvmpipe: Remove unnecessary headers.Vinson Lee
2010-01-20llvmpipe: updated commentBrian Paul
2010-01-20llvmpipe: adapt to per-rendertarget blend changesRoland Scheidegger
2010-01-18llvmpipe: tweak a commentBrian Paul
2010-01-16Merge remote branch 'origin/master' into lp-binningJosé Fonseca
2010-01-15llvmpipe: generate two shader varients, one omits triangle in/out testingBrian Paul
2010-01-15llvmpipe: asst code changes in lp_state_fs.cBrian Paul
2010-01-15Merge branch 'gallium-noconstbuf'Roland Scheidegger
2010-01-14llvmpipe: implement scissor testingBrian Paul
2010-01-13llvmpipe: commentsBrian Paul
2010-01-13llvmpipe: Opaque shader implies complete colormask too.José Fonseca
2010-01-13llvmpipe: Reset the bin when shading a whole tile with an opaque shader.José Fonseca
2010-01-12llvmpipe: silence unused var warningsBrian Paul
2010-01-11llvmpipe: disable the all in/out test code for nowBrian Paul
2010-01-11llvmpipe: move, update commentsBrian Paul
2010-01-11llvmpipe: refactor generate_fragment() codeBrian Paul
2010-01-11llvmpipe: do the all-in test on the scalar c0 instead of vector c0Brian Paul
2010-01-11gallium: remove const qualifier from pipe_buffer argument in set_constant_bufferRoland Scheidegger
2010-01-11llvmpipe: force constant interpolation of flatshade colorsKeith Whitwell
2010-01-10llvmpipe: initial mrt supportKeith Whitwell
2010-01-08llvmpipe: optimize case when all four pixels are inside the triangleBrian Paul
2010-01-08Merge remote branch 'origin/master' into lp-binningJosé Fonseca
2010-01-07llvmpipe: Axe texture sampling code inherited from softpipe.José Fonseca
2010-01-06llvmpipe: merge setup and draw vbuf submodulesKeith Whitwell
2010-01-06pipe_sampler_state::compare_mode is not a boolean enable flag.Michal Krol
2009-12-31Merge branch 'mesa_7_7_branch'Brian Paul
2009-12-28llvmpipe: Silence compiler warnings.Vinson Lee
2009-12-26llvmpipe: Treat state changes systematically.José Fonseca
2009-12-25gallium: add geometry shader support to galliumZack Rusin
2009-12-24gallium: adapt drivers to pipe_constant_buffer removalRoland Scheidegger
2009-12-17llvmpipe: remove unused code, added comments, etcBrian Paul
2009-12-17llvmpipe: improve the in/out test a littleBrian Paul
2009-12-16llvmpipe: do final the pixel in/out triangle test in the fragment shaderBrian Paul
2009-12-16llvmpipe: add LP_DEBUG env varJosé Fonseca
2009-12-10llvmpipe: Fix after sampler view changes.michal
2009-12-03llvmpipe: fix blend debug stringsBrian Paul
2009-12-02llvmpipe: execute shaders on 4x4 blocks instead of 8x2Brian Paul
2009-11-24llvmpipe: Use assert instead of abort. Only verify functions on debug builds.José Fonseca
2009-11-24llvmpipe: Use the generic conversion routine for depths.José Fonseca
2009-10-25llvmpipe: Human friendlier sampler state dump.José Fonseca
2009-10-25llvmpipe: Dump the sampler state of the shader key.José Fonseca
2009-10-09llvmpipe: Get jit_context/jit_function across the rasterizer.José Fonseca
2009-10-09llvmpipe: add LP_DEBUG env varKeith Whitwell
2009-10-09llvmpipe: Pass state to setup.José Fonseca
2009-10-09llvmpipe: Eliminate constant mapping/unmapping.José Fonseca
2009-10-08llvmpipe: Remove quad headers.José Fonseca
2009-10-09llvmpipe: Eliminate constant mapping/unmapping.José Fonseca
2009-10-01gallium: remove depth.occlusion_count flagKeith Whitwell
2009-09-29llvmpipe: First verify LLVM IR, only then run optimizing passes.José Fonseca
2009-09-14llvmpipe: Make lp_type a regular union.José Fonseca