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path: root/src/gallium/drivers/llvmpipe/lp_state_sampler.c
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2009-12-04llvmpipe: Port vertex sampler support from softpipe.José Fonseca
Just enough boilerplate code to avoid segfaulting.
2009-12-02Revert "llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures ↵Brian Paul
function" This reverts commit 792888121b92913733daec7526c9441f27ce1231. We're instead returning 0 for the PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS query.
2009-12-02llvmpipe: plug in dummy pipe_context::set_vertex_sampler_textures functionBrian Paul
Fixes immediate segfault.
2009-11-26gallium: fix more statetrackers/drivers for not using texture ↵Roland Scheidegger
width/height/depth arrays
2009-09-07llvmpipe: Code generate the texture sampling inside the shader.José Fonseca
Finally a substantial performance improvement: framerates of apps using texturing tripled, and furthermore, enabling/disabling texturing only affects around 15% of the framerate, which means the bottleneck is now somewhere else. Generated texture sampling code is not complete though -- we always sample from the base level -- so final figures will be different.
2009-08-29llvmpipe: Split the texture cache from the color/depth/stencil cache.José Fonseca
2009-08-29llvmpipe: remove backwards dependency from tilecache to llvmpipeKeith Whitwell
The tile cache is a utility, it shouldn't know anything about the entity which is making use of it (ie llvmpipe). Remove llvmpipe parameter to all the tilecache function calls, and also remove the need to keep a llvmpipe pointer in the sampler structs.
2009-08-29llvmpipe: Rename preprocessor symbols too.José Fonseca
2009-08-29llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca