Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-04-28 | llvmpipe: make shader-related functions static, clean-up initializations | Brian Paul | |
2010-04-28 | llvmpipe: dump shaders if LP_DEBUG=tgsi | Brian Paul | |
2009-12-26 | llvmpipe: Treat state changes systematically. | José Fonseca | |
That is: - check for no op - update/flush draw module - update bound state and mark it as dirty In particular flushing the draw module is important since it may contain unflushed primitives which would otherwise be draw with wrong state. | |||
2009-11-24 | llvmpipe: Fix memory leak. | José Fonseca | |
2009-08-29 | llvmpipe: Split off vs stuff from lp_state_fs.c. | José Fonseca | |
lp_state_fs.c is already too big without it. |