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path: root/src/gallium/drivers/llvmpipe/lp_tex_cache.c
AgeCommit message (Collapse)Author
2009-11-26gallium: fix more statetrackers/drivers for not using texture ↵Roland Scheidegger
width/height/depth arrays
2009-09-07llvmpipe: Silent debug statement.José Fonseca
2009-08-30llvmpipe: Texture cache in 4 ubytes instead of 4 floats.José Fonseca
This is more a short term experiment than a long term commitment, as we'll need to support higher precision textures too, as this will all be be replaced by runtime generated code. With this change most Mesa demos fps increased around 10%. Not a huge improvement, but not a negligible one either.
2009-08-30llvmpipe: Use util_format_read_4f to read texture tiles.José Fonseca
2009-08-30llvmpipe: Texture cache is read-only. No need to flush.José Fonseca
2009-08-29llvmpipe: Split the texture cache from the color/depth/stencil cache.José Fonseca