Age | Commit message (Collapse) | Author |
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This is more a short term experiment than a long term commitment, as we'll
need to support higher precision textures too, as this will all be
be replaced by runtime generated code.
With this change most Mesa demos fps increased around 10%. Not a huge
improvement, but not a negligible one either.
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The lp_tile_cache is often called repeatedly to look up the same
tile. Add a cache (to the cache) of the single tile most recently
retreived and make a quick inline check to see if this matches the
subsequent request.
Add a tile_address bitfield struct to make this check easier.
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The tile cache is a utility, it shouldn't know anything about the
entity which is making use of it (ie llvmpipe).
Remove llvmpipe parameter to all the tilecache function calls, and
also remove the need to keep a llvmpipe pointer in the sampler structs.
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