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Was used only as a reference, since texture sampling is now code generated.
Already axed in the lp-binning branch too.
This fixes the llvmpipe build after recent sampling changes.
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Finally a substantial performance improvement: framerates of apps using
texturing tripled, and furthermore, enabling/disabling texturing only
affects around 15% of the framerate, which means the bottleneck is now
somewhere else.
Generated texture sampling code is not complete though -- we always
sample from the base level -- so final figures will be different.
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translation.
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The tile cache is a utility, it shouldn't know anything about the
entity which is making use of it (ie llvmpipe).
Remove llvmpipe parameter to all the tilecache function calls, and
also remove the need to keep a llvmpipe pointer in the sampler structs.
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