Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-25 | llvmpipe: Remove lp_tex_sample_c.c again. | José Fonseca | |
Popped back to life in some merge. Not necessary even as a reference, since it is identical to softpipe's sp_tex_sample.c with renamed symbols. | |||
2010-01-21 | llvmpipe: Remove unnecessary headers. | Vinson Lee | |
2010-01-01 | llvmpipe: Silence uninitialized variable warning. | Vinson Lee | |
2009-09-14 | llvmpipe: Make lp_type a regular union. | José Fonseca | |
Union not worth the hassle of violating C99 or adding a name to the structure. | |||
2009-09-07 | llvmpipe: Code generate the texture sampling inside the shader. | José Fonseca | |
Finally a substantial performance improvement: framerates of apps using texturing tripled, and furthermore, enabling/disabling texturing only affects around 15% of the framerate, which means the bottleneck is now somewhere else. Generated texture sampling code is not complete though -- we always sample from the base level -- so final figures will be different. |