Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-08-29 | llvmpipe: keep texture stride 16byte aligned | Keith Whitwell | |
Fixes crash when resizing gears window. | |||
2009-08-29 | llvmpipe: Code generate the depth test, and include in the shader. | José Fonseca | |
Only 32bit depth/stencil surfaces supported for now. Stencil ops not implemented yet. | |||
2009-08-29 | llvmpipe: Update texture block from format. | José Fonseca | |
2009-08-29 | llvmpipe: Split the texture cache from the color/depth/stencil cache. | José Fonseca | |
2009-08-29 | llvmpipe: make some small steps to flush texture cache less frequently | Keith Whitwell | |
No performance gain yet, but the code is a bit cleaner. | |||
2009-08-29 | llvmpipe: Fork softpipe for experimentation with llvm. | José Fonseca | |