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path: root/src/gallium/drivers/llvmpipe/lp_tile_cache.h
AgeCommit message (Collapse)Author
2009-08-29llvmpipe: Don't limit the number of tiles in the cache.José Fonseca
2009-08-29llvmpipe: Clean dead tile cache code.José Fonseca
2009-08-29llvmpipe: Simplify tile clears. Use pipe_fill_rect instead of scratch tile.José Fonseca
2009-08-29llvmpipe: Start hiding llvmpipe_cached_tile.José Fonseca
2009-08-29llvmpipe: Drop depth/stencil support from tile cache.José Fonseca
2009-08-29llvmpipe: Blend in place.José Fonseca
2009-08-29llvmpipe: Tile in SoA format identical to the blender function output.José Fonseca
2009-08-29llvmpipe: Tiles in rgba8 format.José Fonseca
2009-08-29llvmpipe: Store tile color in SoA.José Fonseca
2009-08-29llvmpipe: Split the texture cache from the color/depth/stencil cache.José Fonseca
2009-08-29llvmpipe: also shortcircuit non-texture tile lookupsKeith Whitwell
2009-08-29llvmpipe: shortcircuit repeated lookups of the same tileKeith Whitwell
The lp_tile_cache is often called repeatedly to look up the same tile. Add a cache (to the cache) of the single tile most recently retreived and make a quick inline check to see if this matches the subsequent request. Add a tile_address bitfield struct to make this check easier.
2009-08-29llvmpipe: make some small steps to flush texture cache less frequentlyKeith Whitwell
No performance gain yet, but the code is a bit cleaner.
2009-08-29llvmpipe: remove backwards dependency from tilecache to llvmpipeKeith Whitwell
The tile cache is a utility, it shouldn't know anything about the entity which is making use of it (ie llvmpipe). Remove llvmpipe parameter to all the tilecache function calls, and also remove the need to keep a llvmpipe pointer in the sampler structs.
2009-08-29llvmpipe: Rename preprocessor symbols too.José Fonseca
2009-08-29llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca