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path: root/src/gallium/drivers/llvmpipe
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2010-01-25llvmpipe: Remove lp_tex_sample_c.c again.José Fonseca
Popped back to life in some merge. Not necessary even as a reference, since it is identical to softpipe's sp_tex_sample.c with renamed symbols.
2010-01-22Merge branch 'mesa_7_7_branch'Brian Paul
Conflicts: src/gallium/auxiliary/draw/draw_context.c src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c src/gallium/auxiliary/pipebuffer/Makefile src/gallium/auxiliary/pipebuffer/SConscript src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/auxiliary/tgsi/tgsi_scan.c src/gallium/drivers/i915/i915_surface.c src/gallium/drivers/i915/i915_texture.c src/gallium/drivers/llvmpipe/lp_setup.c src/gallium/drivers/llvmpipe/lp_tex_sample_c.c src/gallium/drivers/llvmpipe/lp_texture.c src/gallium/drivers/softpipe/sp_prim_vbuf.c src/gallium/state_trackers/xorg/xorg_dri2.c src/gallium/winsys/drm/intel/gem/intel_drm_api.c src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c src/gallium/winsys/drm/radeon/core/radeon_drm.c src/gallium/winsys/drm/vmware/core/vmw_screen_dri.c src/mesa/state_tracker/st_cb_clear.c
2010-01-21llvmpipe: use some local vars to index step arraysBrian Paul
Saves a few more cycles.
2010-01-21llvmpipe: s/inline/INLINE/Brian Paul
2010-01-21llvmpipe: consolidate lp_scene_alloc_aligned() callsBrian Paul
Use just one call instead of four. Good for a few more fps.
2010-01-21llvmpipe: re-use a1 var in linear_coef()Brian Paul
2010-01-21llvmpipe: area is an int here, not floatBrian Paul
2010-01-21llvmpipe: manually unroll the inputs.step[] setup codeBrian Paul
Good for a few more fps in some tests.
2010-01-21llvmpipe: added simple perf/statistics counting facilityBrian Paul
Currently counting number of tris, how many tiles of each size are fully covered, partially covered or empty, etc. Set LP_DEBUG=counters to enable. Results are printed upon context destruction.
2010-01-21llvmpipe: Remove unnecessary headers.Vinson Lee
2010-01-20llvmpipe: optimize tile writing codeBrian Paul
The code which converts/copies color tiles to the linear layout has been rewritten. There's less arithmetic and better loop unrolling, and possibly a better memory access pattern. Some demos, like gears, are about 20% faster now.
2010-01-20llvmpipe: remove tile clipping codeBrian Paul
The surface is always a multiple of the tile size now.
2010-01-20llvmpipe: align display target size to multiple of tile sizeBrian Paul
This will allow us to skip clipping tiles to surface bounds.
2010-01-20llvmpipe: put TILE_SIZE #define in its own headerBrian Paul
To avoid including lp_tile_soa.h in other places.
2010-01-20llvmpipe: add makefile rule for generating .s filesBrian Paul
2010-01-20llvmpipe: updated commentBrian Paul
2010-01-20llvmpipe: adapt to per-rendertarget blend changesRoland Scheidegger
2010-01-19llvmpipe: asst. task-related clean-upsBrian Paul
2010-01-19llvmpipe: fix-up commentBrian Paul
2010-01-19llvmpipe: re-order file list, fix indentationBrian Paul
2010-01-19llvmpipe: remove unneeded DEBUG checks, use step varBrian Paul
2010-01-19llvmpipe: updated commentsBrian Paul
2010-01-18llvmpipe: tweak a commentBrian Paul
2010-01-18llvmpipe: added show_tiles and show_subtiles debug optionsBrian Paul
These options draw lines over the tiles to show the 64x64 tile bounds and 16x16 sub-tile bounds. For debugging/visualization.
2010-01-17llvmpipe: use new u_ringbuffer for scene queueKeith Whitwell
2010-01-16Merge remote branch 'origin/master' into lp-binningJosé Fonseca
Conflicts: src/gallium/drivers/llvmpipe/lp_quad.h src/gallium/drivers/llvmpipe/lp_setup.c
2010-01-15llvmpipe: implement scissor test in triangle setupBrian Paul
2010-01-15llvmpipe: remove lp_rast_triangle::min/max fieldsBrian Paul
These values aren't needed outside the do_triangle_ccw() function.
2010-01-15llvmpipe: skip 4x4 in/out test codeBrian Paul
It's a litte faster to just do the in/out testing in the shader jit code.
2010-01-15llvmpipe: added comment about lookup-tables vs. computationBrian Paul
2010-01-15llvmpipe: change 'in' to boolean, add commentsBrian Paul
2010-01-15llvmpipe: generate two shader varients, one omits triangle in/out testingBrian Paul
When we know that a 4x4 pixel block is entirely inside of a triangle use the jit function which omits the in/out test code. Results in a few percent speedup in many tests.
2010-01-15llvmpipe: asst code changes in lp_state_fs.cBrian Paul
2010-01-15Merge branch 'gallium-noconstbuf'Roland Scheidegger
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c src/mesa/state_tracker/st_draw_feedback.c
2010-01-15llvmpipe: put labels on some value refsBrian Paul
2010-01-15llvmpipe: add extra flags to DEFINES, no CFLAGSBrian Paul
Doesn't make any real difference but -D flags are put into DEFINES everywhere else.
2010-01-14llvmpipe: implement scissor testingBrian Paul
The scissor test is implemented as another per-quad operation in the JIT code. The four scissor box params are passed via the lp_jit_context. In the JIT code we compare the quad's x/y coords against the clip bounds and create a new in/out mask that's AND'd with the main quad mask. Note: we should also do scissor testing in the triangle setup code to improve efficiency. That's not done yet.
2010-01-14llvmpipe: minor comment updateBrian Paul
2010-01-14llvmpipe: clean-up, fixing up frame dump/debug codeBrian Paul
2010-01-14llvmpipe: remove redundant code in llvmpipe_set_blend_color()Brian Paul
2010-01-14llvmpipe: assorted clean-ups in texture codeBrian Paul
2010-01-13llvmpipe: use one loop in lp_rast_clear_zstencil()Brian Paul
This is just a tiny bit faster.
2010-01-13llvmpipe: optimize lp_rast_clear_color() for non-gray colorsBrian Paul
This makes a big difference in progs that clear to a non-gray color. Some demos are 30-50% faster.
2010-01-13llvmpipe: minor assorted clean-upsBrian Paul
2010-01-13llvmpipe: check render targets before other texturesBrian Paul
2010-01-13llvmpipe: also check render target textures in lp_setup_is_texture_referenced()Brian Paul
2010-01-13llvmpipe: indentation fixesBrian Paul
2010-01-13llvmpipe: re-get scene pointer after flushingBrian Paul
2010-01-13llvmpipe: check for texture usage in all scenesBrian Paul
2010-01-13llvmpipe: add scene texture referencing codeBrian Paul