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Androïd/x86 port of Mesa drivers
Hugues Hiegel
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llvmpipe
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Author
2009-08-31
llvmpipe: Fallback to element-wise comparisons when no comparison intrinsic i...
José Fonseca
2009-08-31
llvmpipe: In the abcense of a min/max intrinsic, use the comparison intrinsics.
José Fonseca
2009-08-31
llvmpipe: Actually commit lp_buffer.[ch].
José Fonseca
2009-08-30
llvmpipe: Texture cache in 4 ubytes instead of 4 floats.
José Fonseca
2009-08-30
llvmpipe: Use util_format_read_4f to read texture tiles.
José Fonseca
2009-08-30
llvmpipe: Texture cache is read-only. No need to flush.
José Fonseca
2009-08-30
llvmpipe: Eliminate internal pipe_buffer_map/unmap usage.
José Fonseca
2009-08-29
llvmpipe: List lp_buffer.c in the Makefile.
José Fonseca
2009-08-29
llvmpipe: Define an winsys for LLVM. Drop pipe_winsys
José Fonseca
2009-08-29
llvmpipe: Update for changes in master.
José Fonseca
2009-08-29
llvmpipe: Isolate sampling from TGSI translation.
José Fonseca
2009-08-29
llvmpipe: Better structure dereference naming.
José Fonseca
2009-08-29
llvmpipe: Fix shader variant key construction.
José Fonseca
2009-08-29
llvmpipe: Fix build.
José Fonseca
2009-08-29
llvmpipe: Merge all pixel format related files.
José Fonseca
2009-08-29
llvmpipe: Factor out and optimize the input interpolation.
José Fonseca
2009-08-29
llvmpipe: Pre-declare fetch_texel.
José Fonseca
2009-08-29
llvmpipe: Pass the alpha ref value and blend color in the jit context.
José Fonseca
2009-08-29
llvmpipe: Pass fragment context to generated function in a single structure.
José Fonseca
2009-08-29
llvmpipe: Structure manipulation helpers.
José Fonseca
2009-08-29
llvmpipe: Centralize the C <-> JIT interfaces in one place.
José Fonseca
2009-08-29
llvmpipe: Drop blend derived state.
José Fonseca
2009-08-29
llvmpipe: keep texture stride 16byte aligned
Keith Whitwell
2009-08-29
llvmpipe: Squash the quad pipeline.
José Fonseca
2009-08-29
llvmpipe: s/uni/scalar/.
José Fonseca
2009-08-29
llvmpipe: Add a bunch of comments.
José Fonseca
2009-08-29
llvmpipe: Split off vs stuff from lp_state_fs.c.
José Fonseca
2009-08-29
llvmpipe: Avoid duplicate clamping when converting between types.
José Fonseca
2009-08-29
llvmpipe: Generate the fragment pipeline into a single function.
José Fonseca
2009-08-29
llvmpipe: Get conversions working correctly for all integer types.
José Fonseca
2009-08-29
llvmpipe: Delete the quad polygon stipple stage.
José Fonseca
2009-08-29
llvmpipe: Early depth testing.
José Fonseca
2009-08-29
llvmpipe: Disassemble beyond referred code beyond the RET instruction.
José Fonseca
2009-08-29
llvmpipe: Split control flow function declarations and notes.
José Fonseca
2009-08-29
llvmpipe: Back port recent softpipe-opt improvements from Keith.
José Fonseca
2009-08-29
llvmpipe: Don't limit the number of tiles in the cache.
José Fonseca
2009-08-29
llvmpipe: Clean dead tile cache code.
José Fonseca
2009-08-29
llvmpipe: Simplify tile clears. Use pipe_fill_rect instead of scratch tile.
José Fonseca
2009-08-29
llvmpipe: Start hiding llvmpipe_cached_tile.
José Fonseca
2009-08-29
llvmpipe: Drop depth/stencil support from tile cache.
José Fonseca
2009-08-29
llvmpipe: Code generate the depth test, and include in the shader.
José Fonseca
2009-08-29
llvmpipe: Update texture block from format.
José Fonseca
2009-08-29
llvmpipe: Depth test to LLVM IR translation.
José Fonseca
2009-08-29
llvmpipe: Centralize mask update logic.
José Fonseca
2009-08-29
llvmpipe: Clamped float to unsigned norm via mantissa manipulation.
José Fonseca
2009-08-29
llvmpipe: Several fixes of the conversion test.
José Fonseca
2009-08-29
llvmpipe: Generate instrinsics for integer comparisons.
José Fonseca
2009-08-29
llvmpipe: Mention the ability to get microbenchmarks from the unit tests.
José Fonseca
2009-08-29
llvmpipe: Code generate alpha testing and append to generated fragment shader.
José Fonseca
2009-08-29
llvmpipe: frag shader comments
Brian Paul
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