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Androïd/x86 port of Mesa drivers
Hugues Hiegel
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llvmpipe
Age
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Author
2010-10-09
gallivm: specialized x8z24 depthtest path
Keith Whitwell
2010-10-09
llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs
Keith Whitwell
2010-10-09
llvmpipe: use alloca for fs color outputs
Keith Whitwell
2010-10-09
llvmpipe: defer attribute interpolation until after mask and ztest
Keith Whitwell
2010-10-09
llvmpipe: Prevent z > 1.0
José Fonseca
2010-10-09
llvmpipe: fix rasterization of vertical lines on pixel boundaries
Zack Rusin
2010-10-08
gallivm: Avoid control flow for two-sided stencil test.
José Fonseca
2010-10-08
llvmpipe: fix off-by-one in tri_16
Keith Whitwell
2010-10-08
llvmpipe: add rast_tri_4_16 for small lines and points
Keith Whitwell
2010-10-08
llvmpipe: clean up setup_tri a little
Keith Whitwell
2010-10-08
llvmpipe: avoid overflow in triangle culling
Keith Whitwell
2010-10-08
llvmpipe: fail gracefully on oom in scene creation
Keith Whitwell
2010-10-06
llvmpipe: Cleanup depth-stencil clears.
José Fonseca
2010-10-06
gallivm: Only apply min/max_lod when necessary.
José Fonseca
2010-10-06
llvmpipe: Fix sprite coord perspective interpolation of Q.
José Fonseca
2010-10-06
llvmpipe: Fix perspective interpolation for point sprites.
José Fonseca
2010-10-06
llvmpipe: Dump a few missing shader key flags.
José Fonseca
2010-10-06
llvmpipe: make debug_fs_variant respect variant->nr_samplers
Keith Whitwell
2010-09-30
gallium/llvmpipe: remove duplicated include
Nicolas Kaiser
2010-09-29
llvmpipe: Decouple sampler view and sampler state updates.
José Fonseca
2010-09-25
llvmpipe: handle up to 8 planes in triangle binner
Keith Whitwell
2010-09-25
llvmpipe: handle FACING interpolants in line and point setup
Keith Whitwell
2010-09-24
llvmpipe: make texture border_color dynamic state
Brian Paul
2010-09-24
llvmpipe: make min/max lod and lod bias dynamic state
Brian Paul
2010-09-22
llvmpipe: fix sprite texcoord setup for non-projective texturing
Brian Paul
2010-09-22
llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.
José Fonseca
2010-09-22
llvmpipe: Special case complementary and identify blend factors in SoA.
José Fonseca
2010-09-21
llvmpipe: When failing free fs shader too.
José Fonseca
2010-09-21
llvmpipe: Describe how to profile llvmpipe.
José Fonseca
2010-09-21
Merge branch 'sprite-coord'
Brian Paul
2010-09-21
llvmpipe: fix flatshading in new line code
Keith Whitwell
2010-09-20
llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS
Brian Paul
2010-09-20
llvmpipe: implement sprite coord origin modes
Brian Paul
2010-09-20
llvmpipe: rename sprite field, add sprite_coord_origin
Brian Paul
2010-09-20
llvmpipe: clean-up, comments in setup_point_coefficient()
Brian Paul
2010-09-20
llvmpipe: reformatting, remove trailing whitespace, etc
Brian Paul
2010-09-20
llvmpipe: indentation fix
Brian Paul
2010-09-20
llvmpipe: maintain fragment shader state for draw module
Brian Paul
2010-09-20
llvmpipe: fix query bug when no there's no scene
Brian Paul
2010-09-17
llvmpipe: Default to no threading on single processor systems.
José Fonseca
2010-09-16
gallivm: Start collecting bitwise arithmetic helpers in a new module.
José Fonseca
2010-09-16
llvmpipe: add DEBUG_FS to dump variant information
Keith Whitwell
2010-09-16
llvmpipe: add LP_PERF flag to disable various aspects of rasterization
Keith Whitwell
2010-09-15
llvmpipe: s/boolean/unsigned/ in bitfield to silence warning
Brian Paul
2010-09-15
llvmpipe: cast to silence warning
Brian Paul
2010-09-15
llvmpipe: return zero from floor_pot(zero)
Keith Whitwell
2010-09-15
llvmpipe: remove duplicate code
Keith Whitwell
2010-09-15
llvmpipe: brackets around macro arg
Keith Whitwell
2010-09-14
llvmpipe: Remove unnecessary header.
Vinson Lee
2010-09-14
llvmpipe: Initialize variable for potentially unhandled switch case.
Vinson Lee
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