summaryrefslogtreecommitdiff
path: root/src/gallium/drivers/llvmpipe
AgeCommit message (Collapse)Author
2010-04-23llvmpipe: rename MAXWIDTH, MAXHEIGHTBrian Paul
2010-04-23llvmpipe: rename lp_tile_size.h to lp_limits.hBrian Paul
Collect the various driver limits in one place since.
2010-04-23llvmpipe: move LP_MAX_TEXTURE_x_LEVELS, etc to lp_tile_size.hBrian Paul
2010-04-23llvmpipe: Remove unused variable.Vinson Lee
2010-04-22gallivm: implement indirect addressing over temporariesZack Rusin
a bit more involved than indirect addressing over consts, but still fairly reasonable. we allocate an array instead of individual alloca's, and we do it only if the shader does indirect addressing.
2010-04-22llvmpipe: Undo zs tiling changes.José Fonseca
tile_w/tile_h have different meaning there. This partialy reverts commit ccdc6b5913885866e100780bfd661672c9a5d23c.
2010-04-22llvmpipe: Portability fixes.José Fonseca
2010-04-22llvmpipe: Fix rendering to non 32bpp formats.José Fonseca
Tiled layout always used 32bpp, therefore linear/tiled strides are not related.
2010-04-22llvmpipe: Use resource_is_texture() consistently.José Fonseca
Otherwise slightly difference order causes assertion failures. Also remove mentions of PIPE_BIND_SCANOUT/PIPE_BIND_SHARED. They are not propoer bind flags and will likely be deprecated. If surfaces should be passed to the winsys then they should have the DISPLAY_TARGET flag set, which is a proper bind flag.
2010-04-22llvmpipe: Fix resource_is_texture.José Fonseca
It was missing PIPE_BIND_RENDER_TARGET, causing assertion failures for pure render targets. Also bind flags are too variable and complex for a good assessment for whether the resource is a texture or not. Target is more concise.
2010-04-22llvmpipe: Do not advertise S3TC rendering support.José Fonseca
2010-04-22llvmpipe: Fix typo in assert.José Fonseca
2010-04-21llvmpipe: add missing dependency in MakefileBrian Paul
2010-04-21llvmpipe: consolidate texture memory allocation codeBrian Paul
And fix incorrect allocation of linear memory for display targets. This fixes fd.o bugs 27761 and 27762.
2010-04-20llvmpipe: Remove unused variable.Vinson Lee
2010-04-20llvmpipe: Change return type of declaration to match code.Vinson Lee
Commit 2142108e0e1cf1ed8d0142e9c41fe1947abe0907 changed the return type of llvmpipe_get_texture_image_address function but didn't change the declaration. Fixes build.
2010-04-20llvmpipe: code consolidationBrian Paul
2010-04-20llvmpipe: remove debug code and simplifyBrian Paul
2010-04-20llvmpipe: fix cube face addressing bugBrian Paul
Fixes fd.o bug 27760 (pigit fbo-cubemap).
2010-04-20llvmpipe: whitespace fixBrian Paul
2010-04-20llvmpipe: fix depth+stencil logic errorBrian Paul
If both Z-test and stencil-test were enabled, we were mis-computing the vector of updated Z buffer values. Fixes Z testing bug in progs/demos/fbotexture.c
2010-04-20llvmpipe: fix comment/typoBrian Paul
2010-04-20llvmpipe: fix incorrect front-facing value for fragment shaderBrian Paul
The TGSI convention is +1 for front-facing, -1 for back-facing Fixes glean glsl1 gl_FrontFacing tests.
2010-04-20llvmpipe: rename mode -> interpBrian Paul
2010-04-20llvmpipe: remove dead code/commentBrian Paul
2010-04-20gallium: replace pipe_resource::_usage with pipe_resource::usageBrian Paul
2010-04-20llvmpipe: remove call to llvmpipe_set_texture_image_layout()Brian Paul
This would seem to be needed but caused some regressions. More investigation will be done.
2010-04-20llvmpipe: Re-enable half float formats.José Fonseca
They should be working now, both textures and vertex/index/buffers. This reverts commit efc69ca61cf8fe7d2d44d177e7737999b6a114b5.
2010-04-20gallivm: Universal format support on lp_build_fetch_rgba_aos via ↵José Fonseca
util_format_description::fetch_rgba_float This therefore adds support to half float vertex buffers.
2010-04-20gallivm: Cleanups and bugfixes to aos format translation.José Fonseca
2010-04-20gallivm: Bring aos format back to life.José Fonseca
Useful for fetching vertices for formats that are straight arrays. This reverts commit aa364d091e7e2ef2296fb25f92efc79a8c88f77d.
2010-04-20llvmpipe: silence warningAlan Hourihane
2010-04-20Merge branch 'gallium-index-bias'José Fonseca
2010-04-19llvmpipe: remove dead codeBrian Paul
2010-04-19llvmpipe: use llvmpipe_resource_stride()Brian Paul
2010-04-19llvmpipe: get 3D texture image stride from an array rather than computing itBrian Paul
This fixes broken 3D texture indexing when the height of the 3D texture was less than 64 (the tile size). It's simpler to pass this as an array (as we do with the row stride) than to compute it on the fly.
2010-04-19llvmpipe: consolidate some code in llvmpipe_set_texture_image_layout()Brian Paul
2010-04-19llvmpipe: fix rendering to 3D texturesBrian Paul
Treat cube faces and 3D texture slices in the same manner (they're layed out out continuously in memory). Additional clean-ups and improvements coming.
2010-04-19llvmpipe: checkpoint: fixes for render to 3D textureBrian Paul
2010-04-19llvmpipe: another fix for surface memory allocationBrian Paul
The previous patch broke cube maps. The logic is a bit clearer now.
2010-04-19llvmpipe: fix surface memory allocation bugBrian Paul
We weren't always allocating the right amount of memory for image tiles for some formats (those < 32bpp). Fixes fd.o bug 27712.
2010-04-19draw llvm: fix constructor messZack Rusin
use just one constructor to figure out whether to use llvm.
2010-04-19llvmpipe: enable draw llvm by defaultZack Rusin
2010-04-19llvmpipe: Implement index bias.José Fonseca
2010-04-19llvmpipe: triangle function commentsBrian Paul
2010-04-19Merge branch '7.8'Brian Paul
Conflicts: src/gallium/auxiliary/draw/draw_context.c src/gallium/auxiliary/draw/draw_pipe_aaline.c src/gallium/drivers/llvmpipe/lp_context.c
2010-04-19gallium/draw: use correct rasterization state for wide/AA points/linesBrian Paul
When points or lines are decomposed into triangles, we need to be sure to disable polygon culling, stippling, "un-filled" modes, etc. This patch sets the rasterization state to disable those things prior to drawing points/lines with triangles, then restores the previous state afterward. The new piglit point-no-line-cull test checks this problem & solution.
2010-04-18llvmpipe: update commentBrian Paul
2010-04-18llvmpipe: Emit only the vertex attributes necessary for the FS, and ensure ↵José Fonseca
the first one is always position. With this we correctly handle vertex shaders whose output position is not in index zero.
2010-04-16llvmpipe: Remove unnecessary header.Vinson Lee