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Androïd/x86 port of Mesa drivers
Hugues Hiegel
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llvmpipe
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Author
2010-10-12
draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS
Brian Paul
2010-10-12
llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSE
Keith Whitwell
2010-10-12
llmvpipe: improve mm_mullo_epi32
José Fonseca
2010-10-12
Revert "llvmpipe: try to keep plane c values small"
Keith Whitwell
2010-10-12
gallium: move sse intrinsics debug helpers to u_sse.h
Keith Whitwell
2010-10-12
llvmpipe: Fix MSVC build.
José Fonseca
2010-10-12
llvmpipe: fix typo in last commit
Keith Whitwell
2010-10-12
llvmpipe: try to keep plane c values small
Keith Whitwell
2010-10-12
llvmpipe: add debug helpers for epi32 etc
Keith Whitwell
2010-10-12
llvmpipe: try to do more of rast_tri_3_16 with intrinsics
Keith Whitwell
2010-10-12
llvmpipe: Do not dispose the execution engine.
José Fonseca
2010-10-11
llvmpipe: Use lp_tgsi_info.
José Fonseca
2010-10-11
llvmpipe: Remove outdated comment about stencil testing.
José Fonseca
2010-10-09
gallivm: Cleanup the rest of the flow module.
José Fonseca
2010-10-09
gallivm: Remove support for Phi generation.
José Fonseca
2010-10-09
gallivm: Don't generate Phis for execution mask.
José Fonseca
2010-10-09
llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.
José Fonseca
2010-10-09
llvmpipe: simplified SSE2 swz/unswz routines
Keith Whitwell
2010-10-09
llvmpipe: clean up shader pre/postamble, try to catch more early-z
Keith Whitwell
2010-10-09
llvmpipe: try to be sensible about whether to branch after mask updates
Keith Whitwell
2010-10-09
gallivm: specialized x8z24 depthtest path
Keith Whitwell
2010-10-09
llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs
Keith Whitwell
2010-10-09
llvmpipe: use alloca for fs color outputs
Keith Whitwell
2010-10-09
llvmpipe: defer attribute interpolation until after mask and ztest
Keith Whitwell
2010-10-09
llvmpipe: Prevent z > 1.0
José Fonseca
2010-10-09
llvmpipe: fix rasterization of vertical lines on pixel boundaries
Zack Rusin
2010-10-08
gallivm: Avoid control flow for two-sided stencil test.
José Fonseca
2010-10-08
llvmpipe: fix off-by-one in tri_16
Keith Whitwell
2010-10-08
llvmpipe: add rast_tri_4_16 for small lines and points
Keith Whitwell
2010-10-08
llvmpipe: clean up setup_tri a little
Keith Whitwell
2010-10-08
llvmpipe: avoid overflow in triangle culling
Keith Whitwell
2010-10-08
llvmpipe: fail gracefully on oom in scene creation
Keith Whitwell
2010-10-06
llvmpipe: Cleanup depth-stencil clears.
José Fonseca
2010-10-06
gallivm: Only apply min/max_lod when necessary.
José Fonseca
2010-10-06
llvmpipe: Fix sprite coord perspective interpolation of Q.
José Fonseca
2010-10-06
llvmpipe: Fix perspective interpolation for point sprites.
José Fonseca
2010-10-06
llvmpipe: Dump a few missing shader key flags.
José Fonseca
2010-10-06
llvmpipe: make debug_fs_variant respect variant->nr_samplers
Keith Whitwell
2010-09-30
gallium/llvmpipe: remove duplicated include
Nicolas Kaiser
2010-09-29
llvmpipe: Decouple sampler view and sampler state updates.
José Fonseca
2010-09-27
llvmpipe: minor changes in llvm coefficient calcs
Hui Qi Tay
2010-09-25
llvmpipe: handle up to 8 planes in triangle binner
Keith Whitwell
2010-09-25
llvmpipe: handle FACING interpolants in line and point setup
Keith Whitwell
2010-09-24
llvmpipe: make texture border_color dynamic state
Brian Paul
2010-09-24
llvmpipe: make min/max lod and lod bias dynamic state
Brian Paul
2010-09-22
llvmpipe: fix sprite texcoord setup for non-projective texturing
Brian Paul
2010-09-22
llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.
José Fonseca
2010-09-22
llvmpipe: Special case complementary and identify blend factors in SoA.
José Fonseca
2010-09-21
llvmpipe: When failing free fs shader too.
José Fonseca
2010-09-21
llvmpipe: Describe how to profile llvmpipe.
José Fonseca
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