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path: root/src/gallium/drivers/llvmpipe
AgeCommit message (Expand)Author
2010-09-07llvmpipe: use opcodes instead of function pointers in binsKeith Whitwell
2010-09-07llvmpipe: rearrange queriesKeith Whitwell
2010-09-07llvmpipe: enforce fixed memory limit on scenesKeith Whitwell
2010-09-07llvmpipe: clean up deferred zstencil clearsKeith Whitwell
2010-09-07llvmpipe: rework fences and queriesKeith Whitwell
2010-09-07llvmpipe: move whole-tile emit into a functionKeith Whitwell
2010-09-07llvmpipe: put fs variant dumping in a functionKeith Whitwell
2010-09-05llvmpipe: Remove some broken MinGW hacks in the sin/cos reference code.José Fonseca
2010-09-05llvmpipe: Fix perspective divide interpolation.José Fonseca
2010-09-05llvmpipe: Relax the colormask constraint on opaque.José Fonseca
2010-09-05gallivm: Pass condition masks as an unsigned bitmask.José Fonseca
2010-08-31llvmpipe: slightly simplify build_maskKeith Whitwell
2010-08-31llvmpipe: combine linear mask calculationKeith Whitwell
2010-08-31llvmpipe: intrinsics versions of build_mask functionsKeith Whitwell
2010-08-28llvmpipe: Include missing header in lp_flush.c.Vinson Lee
2010-08-28llvmpipe: Remove unnecessary header.Vinson Lee
2010-08-27llvmpipe: use util_iround in place of roundKeith Whitwell
2010-08-27llvmpipe: eliminate tri->dx, tri->dy valuesKeith Whitwell
2010-08-27llvmpipe: point sprites rasterizationHui Qi Tay
2010-08-27llvmpipe: native point rasterization with better pixel rasterizationHui Qi Tay
2010-08-27llvmpipe: native point rasterizationHui Qi Tay
2010-08-27llvmpipe: update line rasterization code to current masterKeith Whitwell
2010-08-27llvmpipe: native line rasterization with correct pixel rasterizationHui Qi Tay
2010-08-27llvmpipe: native rasterization for linesHui Qi Tay
2010-08-27llvmpipe: add lp_setup_coef to makefileKeith Whitwell
2010-08-27llvmpipe: intrinsics version of triangle coeficient calculationKeith Whitwell
2010-08-26llvmpipe: fix PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS queryBrian Paul
2010-08-25llvmpipe: fix bad patch applicationKeith Whitwell
2010-08-25llvmpipe: Remove unnecessary header.Vinson Lee
2010-08-25llvmpipe: track drawing region as a single u_rectKeith Whitwell
2010-08-25llvmpipe: better triangle debuggingKeith Whitwell
2010-08-25llvmpipe: cull zero-area triangles earlyKeith Whitwell
2010-08-25llvmpipe: more rasterization countersKeith Whitwell
2010-08-25llvmpipe: move some fence functions into lp_screen.cKeith Whitwell
2010-08-25llvmpipe: wake all threads waiting on a fenceKeith Whitwell
2010-08-25llvmpipe: fence debugging, add llvmpipe_finishKeith Whitwell
2010-08-25llvmpipe: remove dead codeKeith Whitwell
2010-08-25gallium: Use draw_set_index_buffer and others.Chia-I Wu
2010-08-22llvmpipe: reduce size of fragment shader variant keyKeith Whitwell
2010-08-22llvmpipe: remove unused member from lp_fragment_shader_variant_keyKeith Whitwell
2010-08-22llvmpipe: don't clear unused binsKeith Whitwell
2010-08-20gallium: make all checks for PIPE_TEXTURE_2D check for PIPE_TEXTURE_RECT tooLuca Barbieri
2010-08-15llvmpipe: special case triangles which fall in a single 16x16 blockKeith Whitwell
2010-08-15llvmpipe: consolidate several loops in lp_rast_triangleKeith Whitwell
2010-08-15llvmpipe: remove all traces of step arrays, pos_tablesKeith Whitwell
2010-08-15llvmpipe: eliminate last usage of step array in rast_tmp.hKeith Whitwell
2010-08-15llvmpipe: don't refer to plane->step when dcdx or dcdy would doKeith Whitwell
2010-08-15llvmpipe: also use build_mask at 16, 64 pixel levelsKeith Whitwell
2010-08-15llvmpipe: version of block4 which doesn't need the full step arrayKeith Whitwell
2010-08-15llvmpipe: reorganize block4 loop, nice speedupKeith Whitwell