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path: root/src/gallium/drivers/llvmpipe
AgeCommit message (Expand)Author
2010-10-09llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fsKeith Whitwell
2010-10-09llvmpipe: use alloca for fs color outputsKeith Whitwell
2010-10-09llvmpipe: defer attribute interpolation until after mask and ztestKeith Whitwell
2010-10-09llvmpipe: Prevent z > 1.0José Fonseca
2010-10-09llvmpipe: fix rasterization of vertical lines on pixel boundariesZack Rusin
2010-10-08gallivm: Avoid control flow for two-sided stencil test.José Fonseca
2010-10-08llvmpipe: fix off-by-one in tri_16Keith Whitwell
2010-10-08llvmpipe: add rast_tri_4_16 for small lines and pointsKeith Whitwell
2010-10-08llvmpipe: clean up setup_tri a littleKeith Whitwell
2010-10-08llvmpipe: avoid overflow in triangle cullingKeith Whitwell
2010-10-08llvmpipe: fail gracefully on oom in scene creationKeith Whitwell
2010-10-06llvmpipe: Cleanup depth-stencil clears.José Fonseca
2010-10-06gallivm: Only apply min/max_lod when necessary.José Fonseca
2010-10-06llvmpipe: Fix sprite coord perspective interpolation of Q.José Fonseca
2010-10-06llvmpipe: Fix perspective interpolation for point sprites.José Fonseca
2010-10-06llvmpipe: Dump a few missing shader key flags.José Fonseca
2010-10-06llvmpipe: make debug_fs_variant respect variant->nr_samplersKeith Whitwell
2010-09-30gallium/llvmpipe: remove duplicated includeNicolas Kaiser
2010-09-29llvmpipe: Decouple sampler view and sampler state updates.José Fonseca
2010-09-27llvmpipe: minor changes in llvm coefficient calcsHui Qi Tay
2010-09-25llvmpipe: handle up to 8 planes in triangle binnerKeith Whitwell
2010-09-25llvmpipe: handle FACING interpolants in line and point setupKeith Whitwell
2010-09-24llvmpipe: make texture border_color dynamic stateBrian Paul
2010-09-24llvmpipe: make min/max lod and lod bias dynamic stateBrian Paul
2010-09-22llvmpipe: fix sprite texcoord setup for non-projective texturingBrian Paul
2010-09-22llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.José Fonseca
2010-09-22llvmpipe: Special case complementary and identify blend factors in SoA.José Fonseca
2010-09-21llvmpipe: When failing free fs shader too.José Fonseca
2010-09-21llvmpipe: Describe how to profile llvmpipe.José Fonseca
2010-09-21Merge branch 'sprite-coord'Brian Paul
2010-09-21llvmpipe: fix flatshading in new line codeKeith Whitwell
2010-09-20llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTSBrian Paul
2010-09-20llvmpipe: implement sprite coord origin modesBrian Paul
2010-09-20llvmpipe: rename sprite field, add sprite_coord_originBrian Paul
2010-09-20llvmpipe: clean-up, comments in setup_point_coefficient()Brian Paul
2010-09-20llvmpipe: reformatting, remove trailing whitespace, etcBrian Paul
2010-09-20llvmpipe: indentation fixBrian Paul
2010-09-20llvmpipe: maintain fragment shader state for draw moduleBrian Paul
2010-09-20llvmpipe: fix query bug when no there's no sceneBrian Paul
2010-09-18llvmpipe: use llvm for attribute interpolant calculationKeith Whitwell
2010-09-17llvmpipe: Default to no threading on single processor systems.José Fonseca
2010-09-16gallivm: Start collecting bitwise arithmetic helpers in a new module.José Fonseca
2010-09-16llvmpipe: add DEBUG_FS to dump variant informationKeith Whitwell
2010-09-16llvmpipe: add LP_PERF flag to disable various aspects of rasterizationKeith Whitwell
2010-09-15llvmpipe: s/boolean/unsigned/ in bitfield to silence warningBrian Paul
2010-09-15llvmpipe: cast to silence warningBrian Paul
2010-09-15llvmpipe: return zero from floor_pot(zero)Keith Whitwell
2010-09-15llvmpipe: remove duplicate codeKeith Whitwell
2010-09-15llvmpipe: brackets around macro argKeith Whitwell
2010-09-14llvmpipe: Remove unnecessary header.Vinson Lee