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path: root/src/gallium/drivers/llvmpipe
AgeCommit message (Collapse)Author
2009-08-29llvmpipe: move all depth/stencil/alpha pixel processing into one stageKeith Whitwell
2009-08-29llvmpipe: fix error in scissor state dependenciesKeith Whitwell
2009-08-29llvmpipe: cleanup framebuffer state routine slightlyKeith Whitwell
2009-08-29llvmpipe: move all color-combine code into lp_quad_blend.cKeith Whitwell
Consolidate the read-modify-write color combining code from the blend, colormask and output stages.
2009-08-29llvmpipe: fix typoKeith Whitwell
2009-08-29llvmpipe: example fastpaths in blendingKeith Whitwell
2009-08-29llvmpipe: actually pass >1 quad from triangle routineKeith Whitwell
First attempt
2009-08-29llvmpipe: expand quad pipeline to process >1 quad at a timeKeith Whitwell
This is part one -- we still only pass a single quad down, but the code can now cope with more. The quads must all be from the same tile.
2009-08-29llvmpipe: rip out old mulithread supportKeith Whitwell
2009-08-29llvmpipe: avoid flushing depth buffer cache on swapbuffersKeith Whitwell
There's no need to push out depth buffer contents on swapbuffers. Note that this change doesn't throw away depth buffer changes, it simply holds them in the cache over calls to swapbuffers. The hope is that swapbuffers will be followed by a clear() which means in that case we won't have to write the changes out.
2009-08-29llvmpipe: also shortcircuit non-texture tile lookupsKeith Whitwell
2009-08-29llvmpipe: shortcircuit repeated lookups of the same tileKeith Whitwell
The lp_tile_cache is often called repeatedly to look up the same tile. Add a cache (to the cache) of the single tile most recently retreived and make a quick inline check to see if this matches the subsequent request. Add a tile_address bitfield struct to make this check easier.
2009-08-29llvmpipe: remove unused vars in lp_setup.cKeith Whitwell
2009-08-29llvmpipe: use bitwise logic to setup quad masks in lp_setupKeith Whitwell
2009-08-29llvmpipe: simplify flush_spansKeith Whitwell
No loss of performance, but simpler code.
2009-08-29llvmpipe: make some small steps to flush texture cache less frequentlyKeith Whitwell
No performance gain yet, but the code is a bit cleaner.
2009-08-29llvmpipe: remove backwards dependency from tilecache to llvmpipeKeith Whitwell
The tile cache is a utility, it shouldn't know anything about the entity which is making use of it (ie llvmpipe). Remove llvmpipe parameter to all the tilecache function calls, and also remove the need to keep a llvmpipe pointer in the sampler structs.
2009-08-29llvmpipe: Rename preprocessor symbols too.José Fonseca
2009-08-29llvmpipe: Pixel packing/unpacking and loop code generators.José Fonseca
Just a small proof of concept plus a standalone test app. Not integrated with the rest of the driver yet.
2009-08-29llvmpipe: Fork softpipe for experimentation with llvm.José Fonseca