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path: root/src/gallium/drivers/llvmpipe
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2010-08-05llvmpipe: Only get no rast option onceJakob Bornecrantz
2010-07-30llvmpipe: Silence unused value warning.Vinson Lee
2010-07-30llvmpipe: Fix implicit declaration of lp_func_delete_body warnings.Vinson Lee
2010-07-30llvmpipe: delete function bodies after generating machine codeZack Rusin
2010-07-29llvmpipe: fix on-debug build breakageBrian Paul
2010-07-29llvmpipe: added some jit debug codeBrian Paul
If we crash in the jitted function we can examine jit_line and jit_state in gdb to learn more about the shader.
2010-07-29llvmpipe: silence warnings in lp_test_sincos.cBrian Paul
2010-07-29llvmpipe: also test the new lp_build_assert() functionBrian Paul
2010-07-29llvmpipe: don't call LLVMCreateJITCompiler() twiceBrian Paul
Fixes a failed assertion with LLVM 2.6: <unnamed>::JITResolver::JITResolver(llvm::JIT&): Assertion `TheJITResolver == 0&& "Multiple JIT resolvers?"' failed. Though, not everyone seems to experience this problem.
2010-07-29scons: Use the current python executable for code generation.José Fonseca
Less susceptible to be broken.
2010-07-29llvmpipe: Avoid corrupting the FPU stack with MMX instructions on 32bit OSes.José Fonseca
Unfortunately LLVM doesn't emit EMMS itself, and there is no easy/effective way to disable MMX. http://llvm.org/bugs/show_bug.cgi?id=3287
2010-07-29gallium: Avoid void pointer arithmetic.Chia-I Wu
This fixes fdo bug #29286.
2010-07-29gallium: Keep only pipe_context::draw_vbo.Chia-I Wu
That is, remove pipe_context::draw_arrays, pipe_context::draw_elements, pipe_context::draw_arrays_instanced, pipe_context::draw_elements_instanced, pipe_context::draw_range_elements.
2010-07-29gallium: Implement draw_vbo and set_index_buffer for all drivers.Chia-I Wu
Some drivers define a generic function that is called by all drawing functions. To implement draw_vbo for such drivers, either draw_vbo calls the generic function or the prototype of the generic function is changed to match draw_vbo. Other drivers have no such generic function. draw_vbo is implemented by calling either draw_arrays and draw_elements. For most drivers, set_index_buffer does not mark the state dirty for tracking. Instead, the index buffer state is emitted whenever draw_vbo is called, just like the case with draw_elements. It surely can be improved.
2010-07-27llvmpipe: pass face+slice to llvmpipe_unswizzle_cbuf_tile()Brian Paul
Cube map faces and 3D texture slices are treated the same in llvmpipe textures. Need to pass the sum of these fields to llvmpipe_unswizzle_cbuf_tile() as we do elsewhere. Fixes piglit fbo-3d test (fd.o bug 29135).
2010-07-27llvmpipe: Use lp_build_select_bitwise() where appropriate.José Fonseca
Fixes fdo 29269.
2010-07-22llvmpipe: Partially fix resource texture from_handleJakob Bornecrantz
2010-07-22llvmpipe: Don't align values already alignedJakob Bornecrantz
2010-07-21llvmpipe: say no to depth clampMarek Olšák
The other drivers just return 0 without the assert.
2010-07-18llvmpipe: Remove dead initialization.Vinson Lee
2010-07-17llvmpipe: Remove unused variable in lp_test_sincos.Vinson Lee
2010-07-16llvmpipe: use single swizzled tileKeith Whitwell
Use a single swizzled tile per colorbuf (and per thread) to avoid accumulating large amounts of cached swizzled data. Now that the SSE3 code has been merged to master, the performance delta of this change is minimal, the main benefit is reduced memory usage due to no longer keeping swizzled copies of render targets. It's clear from the performance of the in-place version of this code that there is still quite a bit of time being spent swizzling & unswizzling, but it's not clear exactly how to reduce that.
2010-07-16llvmpipe: Describe _mm_shuffle_epi8() with gcc extended inline assembly when ↵José Fonseca
-mssse3 is not supported/enabled.
2010-07-16llvmpipe: Only use -mssse3 on gcc 4.3+José Fonseca
2010-07-15llvmpipe: implement instanced drawing functionsBrian Paul
And express all the other drawing functions in terms of llvmpipe_draw_range_elements_instanced().
2010-07-15llvmpipe: Remove redundant statement.José Fonseca
Thanks to Vinson for spotting this.
2010-07-14llvmpipe: delete lp_test_*.o files with make cleanBrian Paul
2010-07-14llvmpipe: Remove redundant alignments.José Fonseca
The lp_rast_shader_inputs' alignment is irrelevant now that it contains pointers instead of actual data. Likewise, lp_rast_triangle's size alignment is meaningless.
2010-07-14llvmpipe: Addi ssse3 swizzling for B8G8R8A8_UNORM.Chris Li
2010-07-13llvmpipe: fix comment typoRoland Scheidegger
2010-07-13llvmpipe: move rasterizer to screen instead of setup contextRoland Scheidegger
there's no point of having this per context, so move to screen (and protect with a mutex).
2010-07-13llvmpipe: Align texture data to the cache line.José Fonseca
2010-07-13llvmpipe: eliminate the set_state rasterizer commandKeith Whitwell
Just put a pointer to the state in the tri->inputs struct. Remove some complex logic for eliminating unused statechanges in bins at the expense of a slightly larger triangle struct.
2010-07-13llvmpipe: pass mask into fragment shaderKeith Whitwell
Move this code back out to C for now, will generate separately. Shader now takes a mask parameter instead of C0/C1/C2/etc. Shader does not currently use that parameter and rasterizes whole pixel stamps always.
2010-07-13llvmpipe: move fences from per-bin to per-threadKeith Whitwell
Rather than inserting an lp_rast_fence command at the end of each bin, have each rasterizer thread call this function directly once it has run out of work to do on a particular scene. This results in fewer calls to the mutex & related functions, but more importantly makes it easier to recognize empty bins.
2010-07-13llvmpipe: Always swizzle/unswizzle whole tiles.José Fonseca
This was already the case, but the generated (un)swizzling code was not benefiting of that knowledge.
2010-07-13llvmpipe: Ignores!Jakob Bornecrantz
2010-07-12llvmpipe: Re-enable threading on windows.José Fonseca
2010-07-06llvmpipe: Don't build lp_test_round when using MSVC.Vinson Lee
lp_test_round uses the math functions round and trunc, which aren't available with MSVC. Fixes the MSVC build for now.
2010-07-06llvmpipe: Add lp_test_round to SCons build.Vinson Lee
2010-07-06llvmpipe: add test program for round(), trunc(), floor(), ceil()Brian Paul
2010-07-06llvmpipe: disconnect vertex texture sampling from the setupZack Rusin
it was wrong to put this in the fs paths, but it was easier to just stuff it along the fragment texture sampling paths. the patch disconnects vertex texture sampling and just maps the textures before the draw itself and unmaps them after.
2010-07-06draw: implement vertex texture sampling using llvmZack Rusin
2010-07-06llvmpipe: ensure all bins are reset avoids memory corruption.Alan Hourihane
2010-07-05llvmpipe: wait for queries being finished when asked for it or before deletionRoland Scheidegger
This fixes bug #28757, though does not yet address the issue that fences aren't always emitted.
2010-07-02gallivm: Support multiple pixels in lp_build_fetch_rgba_aos().José Fonseca
This allows to do the unpacking of formats that fit in 4 x unorm8 in parallel, 4 pixels at a time.
2010-07-02gallivm: Fix 4 x unorm8 -> 4 x float conversion.José Fonseca
Also fix the test.
2010-07-01llvmpipe: silence pointer type warningsBrian Paul
2010-07-01gallivm: Support 4 x unorm8 in lp_build_fetch_rgba_aos().José Fonseca
Uses code and ideas from Brian Paul.
2010-07-01gallivm: Allow to conversions to/from registers of different sizes.José Fonseca
Allow for example to convert from 4 x float32 to 4 x unorm8 and vice versa. Uses code and ideas from Brian Paul.