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path: root/src/gallium/drivers/llvmpipe
AgeCommit message (Expand)Author
2010-01-21llvmpipe: area is an int here, not floatBrian Paul
2010-01-21llvmpipe: manually unroll the inputs.step[] setup codeBrian Paul
2010-01-21llvmpipe: added simple perf/statistics counting facilityBrian Paul
2010-01-21llvmpipe: Remove unnecessary headers.Vinson Lee
2010-01-20llvmpipe: optimize tile writing codeBrian Paul
2010-01-20llvmpipe: remove tile clipping codeBrian Paul
2010-01-20llvmpipe: align display target size to multiple of tile sizeBrian Paul
2010-01-20llvmpipe: put TILE_SIZE #define in its own headerBrian Paul
2010-01-20llvmpipe: add makefile rule for generating .s filesBrian Paul
2010-01-20llvmpipe: updated commentBrian Paul
2010-01-20llvmpipe: adapt to per-rendertarget blend changesRoland Scheidegger
2010-01-19llvmpipe: asst. task-related clean-upsBrian Paul
2010-01-19llvmpipe: fix-up commentBrian Paul
2010-01-19llvmpipe: re-order file list, fix indentationBrian Paul
2010-01-19llvmpipe: remove unneeded DEBUG checks, use step varBrian Paul
2010-01-19llvmpipe: updated commentsBrian Paul
2010-01-18llvmpipe: tweak a commentBrian Paul
2010-01-18llvmpipe: added show_tiles and show_subtiles debug optionsBrian Paul
2010-01-17llvmpipe: use new u_ringbuffer for scene queueKeith Whitwell
2010-01-16Merge remote branch 'origin/master' into lp-binningJosé Fonseca
2010-01-15llvmpipe: implement scissor test in triangle setupBrian Paul
2010-01-15llvmpipe: remove lp_rast_triangle::min/max fieldsBrian Paul
2010-01-15llvmpipe: skip 4x4 in/out test codeBrian Paul
2010-01-15llvmpipe: added comment about lookup-tables vs. computationBrian Paul
2010-01-15llvmpipe: change 'in' to boolean, add commentsBrian Paul
2010-01-15llvmpipe: generate two shader varients, one omits triangle in/out testingBrian Paul
2010-01-15llvmpipe: asst code changes in lp_state_fs.cBrian Paul
2010-01-15Merge branch 'gallium-noconstbuf'Roland Scheidegger
2010-01-15llvmpipe: put labels on some value refsBrian Paul
2010-01-15llvmpipe: add extra flags to DEFINES, no CFLAGSBrian Paul
2010-01-14llvmpipe: implement scissor testingBrian Paul
2010-01-14llvmpipe: minor comment updateBrian Paul
2010-01-14llvmpipe: clean-up, fixing up frame dump/debug codeBrian Paul
2010-01-14llvmpipe: remove redundant code in llvmpipe_set_blend_color()Brian Paul
2010-01-14llvmpipe: assorted clean-ups in texture codeBrian Paul
2010-01-13llvmpipe: use one loop in lp_rast_clear_zstencil()Brian Paul
2010-01-13llvmpipe: optimize lp_rast_clear_color() for non-gray colorsBrian Paul
2010-01-13llvmpipe: minor assorted clean-upsBrian Paul
2010-01-13llvmpipe: check render targets before other texturesBrian Paul
2010-01-13llvmpipe: also check render target textures in lp_setup_is_texture_referenced()Brian Paul
2010-01-13llvmpipe: indentation fixesBrian Paul
2010-01-13llvmpipe: re-get scene pointer after flushingBrian Paul
2010-01-13llvmpipe: check for texture usage in all scenesBrian Paul
2010-01-13llvmpipe: add scene texture referencing codeBrian Paul
2010-01-13llvmpipe: added scene functions for texture reference countingBrian Paul
2010-01-13llvmpipe: commentsBrian Paul
2010-01-13llvmpipe: commentsBrian Paul
2010-01-13llvmpipe: added llvmpipe_texture_const()Brian Paul
2010-01-13llvmpipe: minor comment upgradesBrian Paul
2010-01-13llvmpipe: Opaque shader implies complete colormask too.José Fonseca