Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-01-25 | llvmpipe: adapt to blend changes | Roland Scheidegger | |
2010-01-25 | llvmpipe: Remove lp_tex_sample_c.c again. | José Fonseca | |
Popped back to life in some merge. Not necessary even as a reference, since it is identical to softpipe's sp_tex_sample.c with renamed symbols. | |||
2010-01-22 | Merge branch 'mesa_7_7_branch' | Brian Paul | |
Conflicts: src/gallium/auxiliary/draw/draw_context.c src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c src/gallium/auxiliary/pipebuffer/Makefile src/gallium/auxiliary/pipebuffer/SConscript src/gallium/auxiliary/pipebuffer/pb_buffer_fenced.c src/gallium/auxiliary/tgsi/tgsi_scan.c src/gallium/drivers/i915/i915_surface.c src/gallium/drivers/i915/i915_texture.c src/gallium/drivers/llvmpipe/lp_setup.c src/gallium/drivers/llvmpipe/lp_tex_sample_c.c src/gallium/drivers/llvmpipe/lp_texture.c src/gallium/drivers/softpipe/sp_prim_vbuf.c src/gallium/state_trackers/xorg/xorg_dri2.c src/gallium/winsys/drm/intel/gem/intel_drm_api.c src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c src/gallium/winsys/drm/radeon/core/radeon_drm.c src/gallium/winsys/drm/vmware/core/vmw_screen_dri.c src/mesa/state_tracker/st_cb_clear.c | |||
2010-01-21 | llvmpipe: use some local vars to index step arrays | Brian Paul | |
Saves a few more cycles. | |||
2010-01-21 | llvmpipe: s/inline/INLINE/ | Brian Paul | |
2010-01-21 | llvmpipe: consolidate lp_scene_alloc_aligned() calls | Brian Paul | |
Use just one call instead of four. Good for a few more fps. | |||
2010-01-21 | llvmpipe: re-use a1 var in linear_coef() | Brian Paul | |
2010-01-21 | llvmpipe: area is an int here, not float | Brian Paul | |
2010-01-21 | llvmpipe: manually unroll the inputs.step[] setup code | Brian Paul | |
Good for a few more fps in some tests. | |||
2010-01-21 | llvmpipe: added simple perf/statistics counting facility | Brian Paul | |
Currently counting number of tris, how many tiles of each size are fully covered, partially covered or empty, etc. Set LP_DEBUG=counters to enable. Results are printed upon context destruction. | |||
2010-01-21 | llvmpipe: Remove unnecessary headers. | Vinson Lee | |
2010-01-20 | llvmpipe: optimize tile writing code | Brian Paul | |
The code which converts/copies color tiles to the linear layout has been rewritten. There's less arithmetic and better loop unrolling, and possibly a better memory access pattern. Some demos, like gears, are about 20% faster now. | |||
2010-01-20 | llvmpipe: remove tile clipping code | Brian Paul | |
The surface is always a multiple of the tile size now. | |||
2010-01-20 | llvmpipe: align display target size to multiple of tile size | Brian Paul | |
This will allow us to skip clipping tiles to surface bounds. | |||
2010-01-20 | llvmpipe: put TILE_SIZE #define in its own header | Brian Paul | |
To avoid including lp_tile_soa.h in other places. | |||
2010-01-20 | llvmpipe: add makefile rule for generating .s files | Brian Paul | |
2010-01-20 | llvmpipe: updated comment | Brian Paul | |
2010-01-20 | llvmpipe: adapt to per-rendertarget blend changes | Roland Scheidegger | |
2010-01-19 | llvmpipe: asst. task-related clean-ups | Brian Paul | |
2010-01-19 | llvmpipe: fix-up comment | Brian Paul | |
2010-01-19 | llvmpipe: re-order file list, fix indentation | Brian Paul | |
2010-01-19 | llvmpipe: remove unneeded DEBUG checks, use step var | Brian Paul | |
2010-01-19 | llvmpipe: updated comments | Brian Paul | |
2010-01-18 | llvmpipe: tweak a comment | Brian Paul | |
2010-01-18 | llvmpipe: added show_tiles and show_subtiles debug options | Brian Paul | |
These options draw lines over the tiles to show the 64x64 tile bounds and 16x16 sub-tile bounds. For debugging/visualization. | |||
2010-01-17 | llvmpipe: use new u_ringbuffer for scene queue | Keith Whitwell | |
2010-01-16 | Merge remote branch 'origin/master' into lp-binning | José Fonseca | |
Conflicts: src/gallium/drivers/llvmpipe/lp_quad.h src/gallium/drivers/llvmpipe/lp_setup.c | |||
2010-01-15 | llvmpipe: implement scissor test in triangle setup | Brian Paul | |
2010-01-15 | llvmpipe: remove lp_rast_triangle::min/max fields | Brian Paul | |
These values aren't needed outside the do_triangle_ccw() function. | |||
2010-01-15 | llvmpipe: skip 4x4 in/out test code | Brian Paul | |
It's a litte faster to just do the in/out testing in the shader jit code. | |||
2010-01-15 | llvmpipe: added comment about lookup-tables vs. computation | Brian Paul | |
2010-01-15 | llvmpipe: change 'in' to boolean, add comments | Brian Paul | |
2010-01-15 | llvmpipe: generate two shader varients, one omits triangle in/out testing | Brian Paul | |
When we know that a 4x4 pixel block is entirely inside of a triangle use the jit function which omits the in/out test code. Results in a few percent speedup in many tests. | |||
2010-01-15 | llvmpipe: asst code changes in lp_state_fs.c | Brian Paul | |
2010-01-15 | Merge branch 'gallium-noconstbuf' | Roland Scheidegger | |
Conflicts: src/gallium/drivers/softpipe/sp_draw_arrays.c src/mesa/state_tracker/st_draw_feedback.c | |||
2010-01-15 | llvmpipe: put labels on some value refs | Brian Paul | |
2010-01-15 | llvmpipe: add extra flags to DEFINES, no CFLAGS | Brian Paul | |
Doesn't make any real difference but -D flags are put into DEFINES everywhere else. | |||
2010-01-14 | llvmpipe: implement scissor testing | Brian Paul | |
The scissor test is implemented as another per-quad operation in the JIT code. The four scissor box params are passed via the lp_jit_context. In the JIT code we compare the quad's x/y coords against the clip bounds and create a new in/out mask that's AND'd with the main quad mask. Note: we should also do scissor testing in the triangle setup code to improve efficiency. That's not done yet. | |||
2010-01-14 | llvmpipe: minor comment update | Brian Paul | |
2010-01-14 | llvmpipe: clean-up, fixing up frame dump/debug code | Brian Paul | |
2010-01-14 | llvmpipe: remove redundant code in llvmpipe_set_blend_color() | Brian Paul | |
2010-01-14 | llvmpipe: assorted clean-ups in texture code | Brian Paul | |
2010-01-13 | llvmpipe: use one loop in lp_rast_clear_zstencil() | Brian Paul | |
This is just a tiny bit faster. | |||
2010-01-13 | llvmpipe: optimize lp_rast_clear_color() for non-gray colors | Brian Paul | |
This makes a big difference in progs that clear to a non-gray color. Some demos are 30-50% faster. | |||
2010-01-13 | llvmpipe: minor assorted clean-ups | Brian Paul | |
2010-01-13 | llvmpipe: check render targets before other textures | Brian Paul | |
2010-01-13 | llvmpipe: also check render target textures in lp_setup_is_texture_referenced() | Brian Paul | |
2010-01-13 | llvmpipe: indentation fixes | Brian Paul | |
2010-01-13 | llvmpipe: re-get scene pointer after flushing | Brian Paul | |
2010-01-13 | llvmpipe: check for texture usage in all scenes | Brian Paul | |