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Also make the type unsigned instead of signed, since negative
values do not make sense.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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swizzle textures
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Also changes nvgl_primitive() to return zero, i.e. error, on unknown
primitive.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Fresh from renouveau.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Signed-off-by: Pekka Paalanen <pq@iki.fi>
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NVIDIA love to make life difficult.. we need different flags in PTEs for
zeta.. yay.. not.
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ones
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Untested on NV3x/NV5x. Quite possibly broken.
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That was... fun..
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