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path: root/src/gallium/drivers/nv20
AgeCommit message (Collapse)Author
2009-10-19nouveau: implement is_{texture,buffer}_referenced properlyBen Skeggs
2009-10-02gallium: Preparations for adding more PIPE_TRANSFER_* usage flags.Michel Dänzer
Always test for PIPE_TRANSFER_READ/WRITE using the bit-wise and operator, and add a pipe_transfer_buffer_flags() helper for getting the buffer usage flags corresponding to them.
2009-09-16gallium: Deprecate PIPE_CAP_S3TC.José Fonseca
No longer used. S3TC support is queried via pipe_screen::is_format_supported.
2009-07-22gallium: simplify tgsi_full_immediate structKeith Whitwell
Remove the need to have a pointer in this struct by just including the immediate data inline. Having a pointer in the struct introduces complications like needing to alloc/free the data pointed to, uncertainty about who owns the data, etc. There doesn't seem to be a need for it, and it is unlikely to make much difference plus or minus to performance. Added some asserts as we now will trip up on immediates with more than four elements. There were actually already quite a few such asserts, but the >4 case could be used in the future to specify indexable immediate ranges, such as lookup tables.
2009-07-14gallium: Define PIPE_CAP_BLEND_EQUATION_SEPARATE, remove extension from ↵Patrice Mandin
default extension list
2009-07-01nouveau: return some supported zeta formatsBen Skeggs
2009-07-01nouveau: deal with PIPE_CAP_TGSI_CONT_SUPPORTEDBen Skeggs
2009-06-05nouveau: remove unneeded code from ws, use pipe_buffer_ instead of ws->Ben Skeggs
2009-06-05nouveau: move channel creation into pipe driversBen Skeggs
2009-06-05nouveau: call notifier/grobj etc funcs directlyBen Skeggs
libdrm_nouveau is linked with the winsys, there's no good reason to do all this through yet another layer.
2009-06-05nv20: remove u_simple_screen usageBen Skeggs
2009-04-15gallium: Make sure we flush before some texture / buffer operations.Thomas Hellstrom
Also implement context member functions to optimize away those flushes whenever possible. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-04-10gallium: remove pipe_texture::compressed fieldBrian Paul
The format field encodes compressed vs. uncompressed already. We can easily check if a texture is compressed with pf_is_compressed(texture->format).
2009-04-04gallium: Clean up driver clear() interface.Michel Dänzer
Only allows clearing currently bound buffers, but colour and depth/stencil in a single call.
2009-03-26gallium: Remove some little-used fields from struct pipe_surface.Michel Dänzer
2009-03-13gallium: Remove do_flip argument from surface_copyJakob Bornecrantz
I should have gotten most uses and implementation correctly fixed, but things might break. Feel free to blame me.
2009-03-04gallium: Unify reference counting.Michel Dänzer
The core reference counting code is centralized in p_refcnt.h. This has some consequences related to struct pipe_buffer: * The screen member of struct pipe_buffer must be initialized, or pipe_buffer_reference() will crash trying to destroy a buffer with reference count 0. u_simple_screen takes care of this, but I may have missed some of the drivers not using it. * Except for rare exceptions deep in winsys code, buffers must always be allocated via pipe_buffer_create() or via screen->*buffer_create() rather than via winsys->*buffer_create().
2009-03-02nouveau: Grab correct surface from temp texture for transfers.Younes Manton
2009-02-25nouveau: nv04-nv40 texture transfer.Younes Manton
2009-02-20gallium: Improve makefiles for librariesJakob Bornecrantz
The template makefile that most libraries in gallium included was based on dri and had a bunch unrelevant junk in it. Update it and improve the depending makefiles.
2009-02-18Merge commit 'origin/draw-vbuf-interface'Keith Whitwell
2009-02-18util: Move p_debug.h into util module.José Fonseca
The debug functions depend on several util function for os abstractions, and these depend on debug functions, so a seperate module is not possible.
2009-02-17nv20: Use the new draw vbuf interfaceJakob Bornecrantz
2009-02-10nv20: Fix build -- rename Size to NrTokens.Michal Krol
2009-02-06nouveau: Frontbuffer pitch needs to be set.Younes Manton
2009-02-05nv20: copy miptree flags from nv40Pekka Paalanen
nv20_miptree_create() should set various flags. Copy stuff over from nv40. trivial/tri does not abort on nv04 swizzled copy anymore. I still miss my triangle. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-02-05nv04-nv40: fix nv##_surface_copy() for flippedPekka Paalanen
If do_flipp is true, it would first do the proper copy, height would wrap around to unsigned maximum, and then it attempts to do another copy. Return after doing the proper copy. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-02-05nv04-nv40: move 2d blit/fill code into pipe driverBen Skeggs
2009-02-04nouveau: get things building/running again after pipe_surface.buffer removalBen Skeggs
Don't look at nouveau_winsys_pipe.h... I promise it's temporary!
2009-02-02gallium: remove pipe_buffer from surfacesZack Rusin
this change disassociates, at least from the driver perspective, the surface from buffer. surfaces are technically now views on the textures so make it so by hiding the buffer in the internals of textures.
2009-02-01Merge branch 'gallium-winsys-private' into gallium-0.2Zack Rusin
2009-01-31nv20: send buffer handles on hw state emitPekka Paalanen
Color and Z buffer offsets were emitted here, now also the buffer handles are emitted so they target the correct memory. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-31nv20: disable depth writes in hw initPekka Paalanen
Probably not necessary, but just in case. Depth registers point to the color buffer, when there is no depth buffer. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-31nv20: Z-mapping parametersPekka Paalanen
Based on my renouveau dump, adjust initial hw state related to Z-mapping, and add one unknown depth reg into depth/stencil/alpha emission. Now trivial/tri-z on nv20 looks identical to swrast rendered one. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-31nv20: draw_elements needs to flushPekka Paalanen
nv20_draw_elements() uses the draw module, and draw_flush() needs to be called to actually emit the vertices immediately. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-31nv20: set surface status in clear()Pekka Paalanen
Other nvXX drivers seem to do this, so I do it too. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-31gallium: initialize simple screen in driversZack Rusin
2009-01-30gallium: make p_winsys internalZack Rusin
move it to pipe/internal/p_winsys_screen.h and start converting the state trackers to the screen usage
2009-01-29gallium: give the screen priority when it comes to buffer allocationsZack Rusin
allows the driver to overwrite buffer allocation, first step on the way to making winsys interface internal to the drivers. state trackers and the code above it will go through the screen
2009-01-27gallium: remove redundant size from the constant bufferZack Rusin
reuse the size of the actual buffer
2009-01-27gallium: it's a reference value, not a reference numberZack Rusin
2009-01-27gallium: standardize naming of masksZack Rusin
2009-01-26nv20: rewrite vertex layoutPekka Paalanen
NV20 seems to be very different to NV10. In vertex array, pos is first, not last. There are maximum 16 attributes and only few are currently known. This makes trivial/tri work on NV20. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-26nv20: adjust initial hw contextPekka Paalanen
VIEWPORT_SCALE0 seems to do with translation and the sane value for x and y is zero. VIEWPORT_SCALE1 is still a mystery. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2009-01-20gallium: Remove the standalone surfaces.José Fonseca
This commit is mostly just a cosmetic change that cleans-up the interfaces, replacing pipe_winsys::surface_* calls by /** * Allocate storage for a display target surface. * * Often surfaces which are meant to be blitted to the front screen (i.e., * display targets) must be allocated with special characteristics, memory * pools, or obtained directly from the windowing system. * * This callback is invoked by the pipe_screenwhen creating a texture marked * with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying * buffer storage. */ struct pipe_buffer *(*surface_buffer_create)(struct pipe_winsys *ws, unsigned width, unsigned height, enum pipe_format format, unsigned usage, unsigned *stride); Most drivers were updated but not all were tested. Use the softpipe pipe driver and the xlib winsys changes as a reference when fixing other drivers.
2008-12-16nouveau: return a value for PIPE_CAP_MAX_VERTEX_TEXTURE_UNITSBen Skeggs
2008-12-13Nouveau: move the definition of log2i() to headerPekka Paalanen
Also make the type unsigned instead of signed, since negative values do not make sense. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-12-07nouveau: make nv20 use NV{20,25}TCL objectsPekka Paalanen
Up till now, nv20 driver has been using NV10TCL, and being really an nv10 driver. That has changed. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-30Nouveau: nv{10,20} set_primitive API fixPekka Paalanen
Also changes nvgl_primitive() to return zero, i.e. error, on unknown primitive. Signed-off-by: Pekka Paalanen <pq@iki.fi>
2008-11-30Nouveau: nv20 build fix: forgotten includePekka Paalanen
Signed-off-by: Pekka Paalanen <pq@iki.fi>