Age | Commit message (Collapse) | Author |
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Color and Z buffer offsets were emitted here, now also the buffer
handles are emitted so they target the correct memory.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Probably not necessary, but just in case. Depth registers point to the
color buffer, when there is no depth buffer.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Based on my renouveau dump, adjust initial hw state related to Z-mapping,
and add one unknown depth reg into depth/stencil/alpha emission.
Now trivial/tri-z on nv20 looks identical to swrast rendered one.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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nv20_draw_elements() uses the draw module, and draw_flush() needs to be
called to actually emit the vertices immediately.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Other nvXX drivers seem to do this, so I do it too.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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reuse the size of the actual buffer
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NV20 seems to be very different to NV10. In vertex array, pos is first,
not last. There are maximum 16 attributes and only few are currently
known.
This makes trivial/tri work on NV20.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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VIEWPORT_SCALE0 seems to do with translation and the sane
value for x and y is zero.
VIEWPORT_SCALE1 is still a mystery.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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This commit is mostly just a cosmetic change that cleans-up the interfaces,
replacing pipe_winsys::surface_* calls by
/**
* Allocate storage for a display target surface.
*
* Often surfaces which are meant to be blitted to the front screen (i.e.,
* display targets) must be allocated with special characteristics, memory
* pools, or obtained directly from the windowing system.
*
* This callback is invoked by the pipe_screenwhen creating a texture marked
* with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying
* buffer storage.
*/
struct pipe_buffer *(*surface_buffer_create)(struct pipe_winsys *ws,
unsigned width, unsigned height,
enum pipe_format format,
unsigned usage,
unsigned *stride);
Most drivers were updated but not all were tested. Use the softpipe pipe
driver and the xlib winsys changes as a reference when fixing other drivers.
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Also make the type unsigned instead of signed, since negative
values do not make sense.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Up till now, nv20 driver has been using NV10TCL, and being
really an nv10 driver. That has changed.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Also changes nvgl_primitive() to return zero, i.e. error, on unknown
primitive.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Fresh from renouveau.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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This is nv10 commands, but is in nv20 source files.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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This is still for NV10 hardware.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Signed-off-by: Pekka Paalanen <pq@iki.fi>
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The function should update nv20->vertex_info, and not just a
local struct that's thrown away immediately.
Fixes a SIGFPE due to vbuf->vertex_size = 0 in vbuf_alloc_vertices().
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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glxinfo doesn't degfault anymore.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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No functional changes, only changed function, struct, macro etc. names.
nv10 -> nv20
nv30 -> nv20
celsius -> kelvin
Did not touch fifo command macros.
Don't try to build nv20_vertprog.c for now.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Signed-off-by: Pekka Paalanen <pq@iki.fi>
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