Age | Commit message (Collapse) | Author |
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Also implement context member functions to optimize away those
flushes whenever possible.
Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
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The format field encodes compressed vs. uncompressed already. We can easily
check if a texture is compressed with pf_is_compressed(texture->format).
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Only allows clearing currently bound buffers, but colour and depth/stencil in
a single call.
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I should have gotten most uses and implementation
correctly fixed, but things might break.
Feel free to blame me.
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The core reference counting code is centralized in p_refcnt.h.
This has some consequences related to struct pipe_buffer:
* The screen member of struct pipe_buffer must be initialized, or
pipe_buffer_reference() will crash trying to destroy a buffer with reference
count 0. u_simple_screen takes care of this, but I may have missed some of
the drivers not using it.
* Except for rare exceptions deep in winsys code, buffers must always be
allocated via pipe_buffer_create() or via screen->*buffer_create() rather
than via winsys->*buffer_create().
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The template makefile that most libraries in
gallium included was based on dri and had a bunch
unrelevant junk in it.
Update it and improve the depending makefiles.
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The debug functions depend on several util function for os abstractions, and
these depend on debug functions, so a seperate module is not possible.
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nv20_miptree_create() should set various flags.
Copy stuff over from nv40.
trivial/tri does not abort on nv04 swizzled copy anymore.
I still miss my triangle.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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If do_flipp is true, it would first do the proper copy, height would
wrap around to unsigned maximum, and then it attempts to do another
copy.
Return after doing the proper copy.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Don't look at nouveau_winsys_pipe.h... I promise it's temporary!
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this change disassociates, at least from the driver perspective,
the surface from buffer. surfaces are technically now views on the
textures so make it so by hiding the buffer in the internals of
textures.
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Color and Z buffer offsets were emitted here, now also the buffer
handles are emitted so they target the correct memory.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Probably not necessary, but just in case. Depth registers point to the
color buffer, when there is no depth buffer.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Based on my renouveau dump, adjust initial hw state related to Z-mapping,
and add one unknown depth reg into depth/stencil/alpha emission.
Now trivial/tri-z on nv20 looks identical to swrast rendered one.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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nv20_draw_elements() uses the draw module, and draw_flush() needs to be
called to actually emit the vertices immediately.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Other nvXX drivers seem to do this, so I do it too.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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move it to pipe/internal/p_winsys_screen.h and start converting
the state trackers to the screen usage
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allows the driver to overwrite buffer allocation, first step on the way
to making winsys interface internal to the drivers. state trackers and
the code above it will go through the screen
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reuse the size of the actual buffer
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NV20 seems to be very different to NV10. In vertex array, pos is first,
not last. There are maximum 16 attributes and only few are currently
known.
This makes trivial/tri work on NV20.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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VIEWPORT_SCALE0 seems to do with translation and the sane
value for x and y is zero.
VIEWPORT_SCALE1 is still a mystery.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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This commit is mostly just a cosmetic change that cleans-up the interfaces,
replacing pipe_winsys::surface_* calls by
/**
* Allocate storage for a display target surface.
*
* Often surfaces which are meant to be blitted to the front screen (i.e.,
* display targets) must be allocated with special characteristics, memory
* pools, or obtained directly from the windowing system.
*
* This callback is invoked by the pipe_screenwhen creating a texture marked
* with the PIPE_TEXTURE_USAGE_DISPLAY_TARGET flag to get the underlying
* buffer storage.
*/
struct pipe_buffer *(*surface_buffer_create)(struct pipe_winsys *ws,
unsigned width, unsigned height,
enum pipe_format format,
unsigned usage,
unsigned *stride);
Most drivers were updated but not all were tested. Use the softpipe pipe
driver and the xlib winsys changes as a reference when fixing other drivers.
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Also make the type unsigned instead of signed, since negative
values do not make sense.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Up till now, nv20 driver has been using NV10TCL, and being
really an nv10 driver. That has changed.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Also changes nvgl_primitive() to return zero, i.e. error, on unknown
primitive.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Fresh from renouveau.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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This is nv10 commands, but is in nv20 source files.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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This is still for NV10 hardware.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Signed-off-by: Pekka Paalanen <pq@iki.fi>
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The function should update nv20->vertex_info, and not just a
local struct that's thrown away immediately.
Fixes a SIGFPE due to vbuf->vertex_size = 0 in vbuf_alloc_vertices().
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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glxinfo doesn't degfault anymore.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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No functional changes, only changed function, struct, macro etc. names.
nv10 -> nv20
nv30 -> nv20
celsius -> kelvin
Did not touch fifo command macros.
Don't try to build nv20_vertprog.c for now.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Signed-off-by: Pekka Paalanen <pq@iki.fi>
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